That's pretty interesting Lotekk - nothing wrong with being anal for performance. One thing, though - your maths needs to square your vertex colour first before you do the dot product, since what's being square rooted for the normalise is (r^2+g^2+b^2), but before I squared it I divided the red channel by that length. So…
Show end result' for on/off, and here's the two scripts I use for going up/down iterations: macroScript TSdivUpcategory: "GregsScripts" ( curObjs = (selection) as array count = curObjs.count for i in curObjs do ( if (ClassOf i.modifiers[1]) == turbosmooth then ( if (i.modifiers[#TurboSmooth].iterations == 2) then…
Heya. I think for an environment artist ( I assume that's your angle) it's a good idea to have at least 2 environments, maybe quite different environments to show range and that you solidly understand lighting and composition. For the texture sheets, there's not a lot of need having all of them at such high res on your…
Pure hard edge doesn't really exist when come hi poly work.... it's always done with a very tiny Bevel getting a better render. 90 degre angle are not so friendly with normal map... sometimes work but... You can use hard edges on Crystal, but on another object if you add a very very tiny bevel it will make your object more…
If you go one step up on the newest imac configs you can get an i7 processor as well as a choice between a 1 or 2 gig HD 6970 card. You can also configure those with both a 256 gig solid state and a 1 or 2 TB hard drive together. Not a bad 3d system by any stretch. I'm currently using the same system you are looking at and…
Thanks guys ! When this shader will be finished I will released it yes. So a little update on this : Without Color Ramp : With Color Ramp : With Color Ramp and Shadows : Ambient lighting only : I've added ambient term using cubemap ( same technique as valve ). Added ambient scattering ( experimental ). Added AO. ( not sure…
ebears world overview Arching Idea - juxtaposing furious combat against a pasquinade world Visual Themes - pop surrealism - Acme tech Key Design Notes - multiplayer third person shooter - dynamic spherical environment - low velocity projectile weapons - reactive character animation need to update the design doc post…
I used jiggle bones for my TF2 tentacles and that's technically possible with Dota 2 as well. That's visually the best solution but the Dota 2 dev team seems to be more cautious about additional bones as they are on the more expensive side of possible additions to a character. If you ever go with additional jiggle bones: -…
I think the show really took off once Danny DeVito joined the cast in Season 2. And it's great to see how the character develop in a way. Throughout the season you can see Sweet D become more and more like the guys. Early on she was somewhat the voice of reason within the crew. But she totally changes through the 2nd and…
This is something we've been addressing with various free updates to Toolbag. As of today we have very good support for the engines you mention. Marmoset Toolbag 2 includes a UE4 preset material which supports the standard albedo/roughness and metalness maps, and uses GGX reflectivity. Click the presets dropdown in the…