vbr2809, Take a look at the Unity Training project Space Shooter http://unity3d.com/learn/tutorials/projects/space-shooter they have a particle system setup for doing something similar to what you are trying to do. They demo it in the third video 'The player gameobject' at around the 8 minute mark. There is an asset…
http://unity3d.com/support/documentation/Components/script-EdgeDetectEffectNormals.html this should do the job, you will have to fiddle around with the settings to prevent it from showing the diffrent pices before they are supposed to be seen. also i gues this is pro only.
Switching project engine in the last week? Christ. http://unity3d.com/support/documentation/Manual/Particle%20Systems.html http://unity3d.com/support/documentation/Manual/Particle%20System%20Grouping.html You can also download Strumpys material editor if you want a node-based editor to make your materials with. Not sure…
There's a rim lighting example in Unity's surface shader documentation: http://unity3d.com/support/documentation/Components/SL-SurfaceShaderExamples.html
as for hardware, the unity-webplayer statistics are quite nice and reflect casual players well http://unity3d.com/webplayer/hwstats/pages/web-2010Q1.html so RAM wise you can probably assume 1 GB or more (ie. 512 for game max, that's a shitload anyway), but 3 or 4 is definitely too much. Besides it's very unlikely you ever…
Well on the page http://unity3d.com/pages/adam they say they will release a playable demo soon. I dont think they will release the scene files until the new version of unity is out that includes all the new tech they engineered for this demo and even then they say they used a physics 3rd party plugin that most people wont…
Dual Lightmapping is the Unity method for this. http://unity3d.com/support/documentation/Manual/LightmappingInDepth.html I have Unity Pro here, but haven't tried it on iOS.
Thanks for the help. I was actually a little worried I hadn't done enough to distinguish it from WoW, so that was good to hear. I'm doing the game in the Unity engine (Unity3d.com), by myself. I'm trying to complete a short demo for the primary purpose of teaching myself game workflow and improving my graphics skills.…