Hello Fellows Im new here .I’m Anthony Im Illustrator and Concept artist open for new Projects would love to be on board on you’re vision . Could be a great fit . pls checkout my Portfolio. https://articoluminos.com/ Glad to connect with you My Discord : articoLuminos Cheers Anthony
Hello all! I’m looking to snag a pixel artist to work on this project that is specifically designed to help people break into the games industry! Experience preferred, but none necessary. Having a game on Steam that your interviewer can play is the ultimate resume. This would be a revenue sharing project with a timeline of…
This is looking really good!! Have you been looking up aerial hoop dancers for reference?? There are certain places that you need to grip the hoop to get the right balance, but your lady is looking pretty accurate to me (my girlfriend does aerial hoop
hey, sorry for the kind of necro post,I was out of the loop for a bit, then came back and started pig_face. I took what the good people above said into account (thank you :) ) and have come out with this, I think i can push it a bit further here and there but wadayarecon? Rendered in marmoset... thanks for looking...back…
One thing I'd suggest is trying to distribute your polys a bit more evenly. It's especially noticeable in the legs and feet, a lot of dense areas and areas where the loops are spread apart. Jackablade had some good advice when they mentioned looking at other peoples models, observing what others have done can really give…
Holly Molly ! I did'nt expect anyone to still use this script and even more that it works for them. What 3ds Max version are you using it ERic ? BTW, i know it has a ton of problems with newer Max versions. I have some fixed internally . If there's really still a interest i would'nt mind brushing the dust off a bit for…
Hi everybody, I'm finally getting this shot to a decent spot. I tried to adopt a more reference based workflow for this one and made the mistake of following the reference too much so it took multiple iterations to give it a game feel. https://syncsketch.com/sketch/da190f4af54e/#664699/591235 It currently doesn't loop…
It varies. Just make it as pretty as possible. If you're concerned about polycount that much, if you build it in such a way removing edge loops is easy, you can optimize quickly. Just, for this, 1 million tris is going to be overkill for sure. You can prolly nail this in 20k or under for a nice looking model.
Thank you so much for that link! :) It helped quite a bit, but it's still not perfect :( I keep getting a very soft and rounded look, nowhere near as crispy and sharp as my highpoly model. And im still not sure if I can use a displacement to keep the shape of an object? Or if I need extra edge loops.
I worked more on the hair and extended the torso and arms, quickly modelled and placed the headphones. I'm still working on the little hard surface parts and trying to design the shapes properly. I'm looking up some designs and patterns to put on the clothes, I'll probably make them in painter. I'm still looking for ways…