It might be worth looking into some of the rig building tools on creativecrash (or try zooToolbox ) if you're looking to get characters rigged quickly in Maya. Obviously you'd need to investigate the licences of these tools to make sure they were compatible with your commercial release. I'd suggest getting the 30 day trial…
Its usually the case that it is as simple as that. A checkbox or drop down that has not been set. More so in later releases of some Autodesk products. If you do shoot yourself (I suggest that you don`t), make sure all required interactive parts are set before you pull the trigger. As you may only be doing this once (unless…
- click a bit of geo with wacom; accidentally and imperceptibly move it and not realise. (I use the pen 100% of the time, my mouse hasn't been used in a decade lol) - think about saving before doing something experimental, but don't, then throw pen in rage at the failed outcome. - find out a third party script hasn't…
They keep shuffling around the places that max can save and store files, icons and scripts, it drives a lot of people nuts and they really should settle on something that actually works. But yea I've run into permissions problems like what you're having and it was solved by setting a shortcut to max to run as admin. I've…
I believe textools http://www.renderhjs.net/textools/ has a script for setting uv islands to smoothing groups. It looks like you have some other errors here too, that green decal with the wings should not be green, make sure the highpoly source mesh does not have inverted faces. And another bit a little lower on the map…
Noors: I'll try to work something up at home - it's a pretty big problem, I asked the entire art team at work and the only answers I got were "reset xforms" "box trick it" and "I don't know, I just always paint the incorrect verts" FicWill: interesting but that still seems to be an over-complicated alternative to painting…
Wow that sounds like a really neat way of doing it, I'd love to explore that shader workflow. I'll have to boot up Bioshock and give it a look! If we wanted to achieve some of the type of foliage we want, L-systems would certainly be a great way of achieving both variety between plants as well as a lot of controllable…
While Foundry is working out the issue with Kits on Steam, I've released the collection of Macros for MODO Indie: MODO INDIE | Pushing
Points Macros Collection The Pushing points Macro Collection is a collection of over
30 tools from the Pushing Points Hatchet and Topology Scripts collections that
have been converted to…
What software are you baking in? You might try baking out with an alpha channel, and no edge padding. Then it's pretty simple to grab the alpha in each one to copy, then shift-paste into your target PSD. IIRC there are a couple small scripts or apps which combine multiple bakes together, using their alphas. Bake Sets in…
Hmm, I cant find anything like that on the English version of the site. Though I think the only thing that happens with the integration is a script or plug-in that sends the model the BP3D and back to Max. And that quick walktrough of multi material painting in Mudbox, it is very possible in BP3D as well. In fact..…