Hey Mannygill99, good to see people showing their game ideas! My feedback first and foremost would be, since you're after an opinion on your game, to create some kind of Game Design Document in Word or OpenOffice. This doesn't have to be too long, and can have pictures. If you have a document that outlines the rules of the…
In fact I was thinking about a level a la Uncharted, or The Last of Us. If your hardware can handle it, I don't see the problems of modeling an entire level in one file, as long as you keep the scene organized you won't find issues, I have to try what XSI can chew with its GigaCore though. You can isolate a portion of your…
Yes, I would 100% advocate planning these things out in advance.(especially your world texel density) This will just make your workflow so much more efficient. Also, building a modular library for your game makes it easier to populate your levels with props that are consistent to the world(but not so consistent as to be…
I'm a concept artist and I do this all the time. Not only for environments, but also for props and weapons. For sure, it isn't a way to demonstrate untainted and pure tour-de-forces of your mighty drawing skills, but it does offer other benefits that drawings lack. Namely speed and clarity. It does speed things up hugely,…
What you're really taking about is materials and textures rather than UVs. There's a number of reasons to have multiple materials and UV sets on a model. Some examples : 1.The character is made of modular pieces, for clothing customisation, npc/background character generation etc. 2.You need higher resolution textures for…
Yeah the folly of the gamer-build. 1. Never do SLI with a workstation, if you can avoid it don't pay extra for SLI capability on your motherboard either. Paying more for large motherboards with 10 extra slots is worthless if you'll never use them. Extra overclocking features are worthless as well, the i7 2600K overclocks…
People tend to have a romantic relationship with their first MMO, and for a large number of people WOW was their first MMO. Marketing has had a negative effect on MMO's. All the big MMO's that have come out are WOW clones because they want to steal the user base and make it easy on the people who don't like change. When…
It's also a good idea to look through the menus (especially the ones at the bottom of the 3D view in Edit mode) and see everything that's there. If you find something that you want to use in the menu and it's indicated there that there's a hotkey for it, CLOSE THE MENU and press the hotkey. (If there's no hotkey, you may…
@EarthQuake Some great info, appreciate it! The 2x512 comparison was purely just for discussion. Since the conversations I had already concluded that more draw calls is worse (1x1024 > 4x512), and we were trying to find out what's the impact of multiple textures vs a single texture, that's the example that worked. So as I…
You're almost there, you just need to focus down and really refine your portfolio. I would say do environments for now (you can become a character artist in the future once you're in the industry) I think you should 'flesh out' your 2 environments and made them substantial pieces of work. The ramen shop is crying to be…