your options for forum scripts are vast... more popular ones are phpbb burningboard simple machines forums vbulletin other than that, yeah follow arragemonk's instructions
maybe theyve just pushed the envelope, taken it to the next level! In addition to the linear scripted events of the first games they've applied it to the player movement and shooting as well
But isn't zbrush good enough for ya:). Or is it just the fact that its new. I find zbrush great as it has a shed load of scripts to enhance your workflow.
Thanks to Shibu Menon over at CGTalk I found the perfect solution. www.annosoft.com mixed with some of Shibu's Max Scripts it makes the process almost painless, almost...
I don't know any skin tutorial, but if you are starting with it I would recommend SkinOrDie scripts - they are very useful and provide even more comfort then physique.
You could always write a script to export an .obj or some such per frame and import per frame into Maya. Or just do it manually if the mojo isn't avaliable.
There used to be a plugin or script around somewhere that let you create your own primitives. Can't find it in a quick search though. But I'll keep an eye out.
lol, just messing around with script commands under the ` key. . . typed in: killall - while i was in the Tenpenny tower lobby. killed everyone - no loss of karma. :) opps!
you could script it..... about half way down, the y an x cylinders could be "modded" to be "roads" or the at least the junctions. The problem is how do you "describe" a road junction ?