I think you misunderstood my answer above. You don't texture it as one object. That wouldn't make any sense because you'd end up with the most low-resolution texture ever. But what you can do is bake a unique normal map, for large scale detail. Normal map allows to be scaled up extremely high. And then you tile tiling…
Hi guys, so I'm getting into BPs, pretty newbie at the moment, and can't find an answer to this one, nor know how to properly explain it. So I want to do the following: Create a blueprint-> make children from it -> in those children there are sockets to add other blueprint children in. The reason I want to do this is to be…
To tack on to what zachagreg said, there's plenty of good content online for a helluva lot cheaper. Paid: Gianpetro Fabre for texturing. Simon Fuchs for advanced modeling and hard surface in maya and max/ zbrush as well as texturing in painter CGShrimp hard surface modeling in blender Artstation Learning: Joe Seabuhrs…
so to come back on a couple of the points made first is regarding having to get the full res LOD for the calculation, unless the silhouette is completely different from LOD - LOD then it wouldn't matter, if the lower LOD starts taking up too much for that res, then step it up to the next LOD. the second, regarding pushing…
Hey guys, I optimized down a bit more and I'm sitting at 10,900 tris for the primary frame Razorb: Thanks! Yeah, it's definitely on the higher end. Hoping this new optimized version is a bit more acceptable. Stradigos: You're spot on with portable idea! My main thought process behind that was that having modular blocks…
Most squares frames made of wood are made of multiple pieces like cyrid is saying. http://www.artgalleryframes.com/images/FDN665-MPG.jpg The only thing that wouldn't show up from making the seam where it would naturally occur is the slight darkness at the seam where the two parts meet from the wood stain buildup. These are…
The first things that jump out as needing some work; - The windows and door appear to be out-of-proportion with one-another, maybe it's just the orientation of the shot but it looks to me like the windows are either too big or the door's too small. - The corners of your house look a bit odd as there's no indication in the…
really good result, just keep at it, theres no magical formula to make your workflow faster, you just have to try things and see what works for you. If you can pre plan all your assets you can work smarter and save time, examples of this: 1. modular assets 2. tileable or reuseable textures 3. decals to add small details so…
To elaborate slightly and to give an example. This village I am talking about will feature 10-20 unique buildings with quite a lot of duplications and modularity. However I would like vast variety in elevation to the village, I would also like dedicated paths, stairs, streams running through it and perhaps others that…
Been using your a few of your tools for quite some time now, and love the modularity of the toolbar (adding 3d party scripts to the mix would be a cool feature).. however, the newest version throws me an error everytime i start max (2012): -- Error occurred during fileIn in #C:\Users\snj\AppData\Local\Autodesk\3dsMax\2012…