I'm very early on my journey here as well, so take what I say with a pinch of salt. But I think in terms of visualizing where you need to try to get to it's helpful to take a look at the portfolios of the finalists of the Rookies Awards https://www.therookies.co/contests/121/finalists. Those are basically the best people…
EZ all, I've started using Max again over the last couple of days because I've had some time on my hands finally. I haven't forgotten TOO much, but I just have a quick question about the "unfold" feature of the Unwrap UVW modifier. Usually the command works just as expected (if I can picture the UV's unfolding in my head,…
you could break up the UV's into islands with the boundaries as the edges you want rounded.... export as obj load into this tool then using the element mask in photoshop ..... add a gaussian blur and use the nvidia plugin to convert to a normal map..... for example a simple box uv elements (just each side)... guassian @…
I might be wrong, but I think it could stand to be slightly wider, by about 5 - 10% maybe . And I don't necessarily agree with dirtying it up. I like it how it is. The Kalashnikov is the most produced assault rifle in history (I believe it's still in production even today, in one form or another), so there are probably…
Hi! Nice model overall :+1: Looking closer, I think mainly the shading/ surface-describtion could be improved, as currently everything looks a bit evenly matte. For example some higher glossiness and subsurface scattering on skin and teeth. Skin could have some more pronounced color zones. Hair would benefit from some…
Well you're right, my professional experience is all open-world stuff, so it's usually a question of 'does it even need a normal/spec map?' rather than whether it needs a color spec map or not. I do have a personal interest in this stuff though, and I try to keep myself up-to-date on what other people are doing. Always up…
@Zwebbie I'm not planning to write about "stereotypes are bad blah blah", the aim of the paper is to show examples of stereotypes and the get the perspective views of gamers and designers and whether there is a reasoning behind the inclusion of these stereotypes and whether they effect the gamers outlook of the game. I…