I think as a color you should try a duller matte grey, you have to be aware if its for combat people dont want to be seen because they are wearing bright green. I would even maybe suggest some futuristic camo. Also the pants and waistband dont look defined enough and it probably needs more wrinkles if it is cloth.
Ok I am pretty bad at painting texture but here is a old example I did (that I really don't like now but w/e) This may not be the best example but you need to define your materials a little better and normally when hand painting the light I tend to paint the highlights by hand and don't rely on a ao map.
I see blender not as the most powerful polycrunching tool out of the bunch, but definately the most flexible and lightweight of all of them, and I still can't find better uw tools out of the box in any of the other applications. I wouldn't try to bring in any heavy meshes into blender for baking though :) hopefully that's…
Definately agreeing with you there Mojo. When shooting a with a sniper rifle I want to hear it loud and resonate off the surroundings The anti-tank missiles sound somewhat bleh too when they explode. And the tanks could do with a deeper roar from that 1500hp gas-turbine engine. I really wish sound was less overlooked in…
OK, some good feedback. Presentation is definately something I need to improve. Shouldn't be a problem. What about the work itself. I know your port is only as strong as its worst piece. Anything on there that you guys think is hurting me? That I should pull off? What are some of the pieces you think I should feature?
No flame war from me. My only real headache (so far) with Max is my current, painful lack of knowledge in it. I was just baffled that with as many make-things-squishy tools as Maya has that you hadn't found an analog. I'll definately give those soft selections a try. This plugin sounds awesome, it's great news.
Sprunghunt - PES/FIFA/Madden/MLB/NFL don't have levels, do they? They have pitches/courts and teams. As I pointed out to Mop, racing games often use pre-existing tracks, which are not really levels. Semantics? Aye, very probably. In that case a level COULD POSSIBLY BE DEFINED as a discrete section that measures progress.…
[ QUOTE ] ...She loves to instruct me to find and beat up the 'big bad bear'... [/ QUOTE ] Hey...I didn't even do anything this time...*sniff*... ;] But yah, I agree 100%. This game was definately a refreshing change from the norm and well worth every penny. The characters are great, the gameplay and environments are…
Thanks wake, I was definitely struggling with defining the main body panel, and where to indicate reflections. I think the bbs-style wheels flatten the image as well because the spokes are too thin to indicate reflected light. I'm definitely gonna try and clean this one up a bit. got my 1st official crit on polycount! wa…
Sometimes I'd get the problem seemingly randomly, definately didn't have to do with the checkbox options. Actually now the guruware is causing me problems (not exporting to quads), so I'm back to use the default import/export... I always check my UV's, though. But while the GW worked it was fantastic (lots of nice and easy…