I need to make an edge detector for normal maps in the material editor. I’ve figured out how it would do it in theory. It would look at the Red channel and it will look at each pixel and then it’s neighboring 8 pixels. If one of them is significantly brighter or darker from a certain range that I can set, it will be turned…
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Your UV layout is the problem. It's pixelated because you're wasting the majority of your texture space. The fewer pixels your UVs cover = the more pixelated your textures will appear.
I've checked my settings against peoples tutorials and I can't get the pencil tool to paint 1 pixel. I've got a new file 100 x 100 pixels 72 Resolution RGB I've set my grid to Grid line every 1 pixel and Subdivisions to 1 I'm Using the pencil tool at 1 pixel The attached pic is what happens when I use the pencil tool, what…