Giant sketchdump. I've been drawing, concepting and teaching for a while now, but I think there is another level I can get to. I really respect the talent in this community so I am here to grow. Any feedback or input is greatly welcome! I'm a bit of a 2d/3d concept and animation generalist. I work with…
Hello! We had an high poly assignment at school so I made my headset, Razer Blackshark. I really wanted to make it an high poly so yeah it really is. One of my first work in Maya.
Threw this together in Silo...took me a few hours. I'm using it as a 3D base to sketch over, since I'm bad at perspectives. It's for an alternate reality WW2 short comic I am working on. Don't bother asking about the poly count and topology because frankly they both suck...
Just started a new portfolio piece, and just doing the initial blockout. So this is going to form the basis of the low poly, my next step will be.. (1) to create high poly versions of the various parts by slapping on the turbo-smooth and then adding edge loops as required to tighten up edges etc (2) UV the low poly (3)…