Congrats on the successful update! I like the bigger default fonts but I would also prefer to scroll less. Looking forward to Marmoset Viewer integration to roll out!
Here is a quick paint job on the real-time version of Reanimort from Creaturebox, The Monster Volume by Dave Guertin and Greg Baldwin. Painted in Substance Painter and rendered in Marmoset.
This is just caused by a mismatch in the way your 3d software triangulates vs how Marmoset triangulates the mesh. You can export your mesh triangulated to fix this issue.
Mmm.. Never can be easy for us. Does anyone know of a listing of what the most popular engines require? Fwiw my particular case would be Marmoset or Crytek.
Lately I uploaded the pistol to Artstation along with Marmoset viewer. You can also buy the pistol following the link on the Artstation page. https://www.artstation.com/artwork/0QYoV
BOY THAT WAS QUICK Marmoset Viewer here: https://www.artstation.com/artwork/laJDe Enjoy the pretty pics See you next time with: according to Animal Crackers there is no river here
A lot of exciting things have happened with software, just not the main 3d packages. Substance Designer, Substance Painter, UE4, Unity, Marmoset, Houdini, photogrammetry in general, etc.
Finished texturing the body and exported to marmoset for a quick look before starting to texture the sword! Any feedback is welcome! Reduced the polycount on the hood and optimized some parts of the topology
Been a while since a post again. Started texturing in substance painter and working with rendering in marmoset. Still need to fine tune the materials and add small details and decals.
Try putting it into Marmoset, its quick and painless and good for previewing stuff. The handle seems flat, and so does the detail in the middle of the axe, work on the bump/normal map for that.