This tutorial by Ben Mathis can help you merge your detail normal with your highpoly source normal. http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm
Nice :) . Just follow the tutorials. It will get your through it pretty painless if you haven't worked with UDK. Just lots of checking the tutorial and then back to the editor :)
Hello, Im new to UDK and I was wondering how you would make a hinge door. All of the tutorials I come across are sliding doors. If anyone could link me to a video, or any tutorial in general, I'd appreciate it.
You can see one way to unwrap a head in #Part 09 of this tutorial. I think using cylindrical mapping for unwrapping a head (as shown in that tutorial) is a common method.
Heres a useful tutorial I found on painting cloth, it focuses on getting the folds going in the right direction, may be of use :) http://www.store.forbiddenwhispers.co.uk/freestuff/tutorials/ClothTutorial2.pdf
This guy does lots of 2D tutorials. Might be able to pick up some techniques from the dude? http://jesusaconde.deviantart.com/gallery/ http://jesusaconde.deviantart.com/gallery/33402035/TUTORIALS
Textures are incredibly muddy and the models are primitive. I would recommend racer445's texturing tutorial on next gen hard surface and some modeling tutorials from Eat3d.com