http://www.poopinmymouth.com/tutorials/formal-art-training.html http://www.poopinmymouth.com/tutorials/money-mouth-paper.html Still very relevant even if they have been around fo a bit.
Would you guys recommend a sub to 3dmotive? is it worth it? Been meaning to get some good tutorials and I kinda wanna see the rest of that foliage tutorial...
Check this section here: http://www.cgtextures.com/content.php?action=tutorials and in your specific case: http://www.cgtextures.com/content.php?action=tutorial&name=tilingpatterns Hope this helps :)
nice portfolio! i'd split it in personal and proffessional though, and maybe not include all of it. and definately add a tutorial section with a very good tutorial on painting textures ;) lol.
I also had a 6-page 3dsmax skinning tutorial in that issue... more info and links to video tutorials here: http://boards.polycount.net/showthread.php?t=60556
If you decide to go with Unity it's relatively easy to setup most of the coding. Here's an example project http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial
Have a look at this tutorial, it's essentially what creationtwentytwo described for character workflow: http://area.autodesk.com/tutorials/street_cop_workflow_by_mashru_mishu You'll probably need to register to get access tho.