I prefer his composition and lighting more. I also like the fact that, in his image, the hallway is deeper. It probably wouldn't be much work to try this out, as it's all modular.
Just wondering, Would that House and all the Props (stylized variant) be inside one UV with some atlas Textures or just seperate uvs for props / modular wall pieces etc.
The city has a nice silhouette, lots of pipes and tubes are always welcome. Should be cool to see evolve. Maybe some shots of the peices making up the buildings, modular stuff?
i've been recently learning the basics of unreal, so took the chance to tweak this model a bit and do new renders there the background assets are from Dekogon Underground modular pack
Afraid not, if a real fix is going to happen it's going to need to be done by the UDK team. I gave a better explanation and examples in this thread, for more modular stuff for people who find this.
YEP! Lightmap generation is coming in 4.5 and it's awesome! Internally we've been using it without problems. It's great to be able to crank out modular variants and not have to recreate lightmap UVs.
Kick ass. Thanks for posting Adam. Those skeletons were a nightmare to sort out but well worth their modularity. Hunter, you and Tohan did an amazing job with that boss! - BoBo
What everybody suggested above is great. I must add in is it possible you would consider using modular pieces for the walls? I think it would save time , ect.