So, after working with this rig for a while I put it back to the bind pose and noticed something odd The bone was not like that (before) and was actually like the others. I clicked the actual joint and noticed something I have never seen before: I have no clue why this is happening and dont want to revert back 3hrs worth…
Hi everyone. I am animating this Giraffe and somehow the entire rig got offset from the root control. I zeroed out all the controls and it still is offset. Does anyone know how I could fix this. (short of going back to a previous save) Thanks in advance!
Currently I'm making an animation rig for a merfolk character but I'm having trouble with getting the tail fin to flow with the IK Sine Curve I made for the torso and tail. For the tail fin I'm using nHair to help simulate how fish fins would flop and flow with the rest of the tail. Currently I keyed an offset for the Sine…
Hey everyone it's me again :smile: I'm trying to learn how to rig a simple character, I've watched https://www.youtube.com/watch?v=cp1YRaTZBfw but my bones are bending the wrong way. I've also read this sort of advanced solution for…
We need someone able to touch up our Maya face rigs to be a bit more expressive for a specific program call mocapx the site has what the poses should look like. https://www.mocapx.com/documentation/ Please email me at moliminoussales@gmail.com please have examples of models you've worked on with expressive qualities, thank…
Hi, Im having a really annoying issue with maya's export. it's either exporting an empty file (though its still a 2mb rather than 0) or if i try to export a binded mesh, it'll only send the rig. Any ideas what could be causing this? i've tried both 2016 and 2014/2015 fbx. It's a bit urgent that i fix it as the person who…
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Hello we Engon Animation based production in malang city Indonesia, we do animation series service and short animation project also we do asset creation/aaset creation/rig for game dev our showreel :https://drive.google.com/open?id=0BzyAoVpESymqN3JobmdrLVNORVU and here our short animation ( in development) :…
pretty straightforward. I think the result is pretty nice except for some artifacts that i need to solve later. Will i have problem rigging this later? especially for the skinning part cuz the vertices are INSIDE the armor.
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