@Negev: thanks Negev! :D @Doug: thanks for the suggestion, that's a good thing to know. I tried switching it to lavender before but didn't quite like it >.> So I decided to go with this orange/red color. I also started making some modular assets for this project. Decided to go with fantasy / medieval building style :) I'm…
That's what seems so awesome about ID's megatexture is that it become easy to make something look good and your framerate rocks. Doesn't hurt to have everything look painterly and awesome. in a way, they have not only freed people of texture limts, but geometry limits as well. you don't have to have strictly modular pieces…
I'm building a driving game course at the moment. I decided against modular for the reasons you state, it doesn't feel organic and natural, especially for a windy mountain course which is what I'm building. It would probably be more suitable for a city course. What I'm doing now is simply using line and sweep, it's easy…
I've been rummaging through these posts and thought I'd give it a go even though the date's passed. I'm having a difficult time setting the pivot for these pipes to make them modular. I don't have any experience with making things that are curved modular. As you can see the pivot is waaaay off. Any advice on how to snap…
Thank you all for the input! I will be working on it tonight when I get home... however, my knowledge is all over the place with 3ds Max. It's like a really fragmented hard drive. I know how to bake and a few other tricks, yet there are some really simple beginner things I don't know about... mostly workflow stuff. That…
Thanks for the comments : ) divi: not all that different from a modular environment perspective really : ) @razorb: is that because you are already so smart, you feel superior when watching my stuff? : ((( Made a proper shader for my mosaics, with some blending etc. Not quite happy with the blending yet, but I have to…
Looking good and those are nice modular pieces! It would be interesting to see some of the individual pieces. Are the windows 64 units wide or what did you choose for snapping grid? I usually like my pivot on the lower left vertex, instead of the center; makes snaping easier. This first building is coming together very…
Fallout 4's' Modular Level Design Excellent tips and primer on building modular kits and environments. This one's available for free. Technical Artist Bootcamp: Shaders 101: Foundational Shader Concepts for Tech Artists Great introductory concepts for those looking to get into some shader work. It's mostly done in UE4's…
Hi, thanks! Yeah well I am my self very excited about seeing more, it's all going to take more shape once I have a good environment around it. So I've mostly been working on my modular tracks. Also got used to the baked-planes process for all the wires under the track parts. (which I will add later, after I baked 4 or 5…
hiya shmigly, to quickly answer most of your questions. I didnt worry to much about modularity as i could simply build my scene in Maya and then import it into unreal without needing to reassemble it. the reason why it looks modular is to save on work. I modeled one sidewall leaning all the way to the centre of the hall,…