Hi, I'm trying to make a world space to pose space converter. Ex: IK arm ctrl is in world space. I switch to hip space and the arm doesn't pop out but stays in the place it was before. I do this by spawning an empty at the bone location, switching space and moving the bone to the empty. But I can't move it back correctly.…
NOTE: look to the bottom of the thread for updates on the script I wanted to locally scale some UV shells and found that Maya didn't have the functionality so i wrote a script to do it. I included a lot of info about the script so people can use it to learn about splitting an array, appending to an array, get min and max…
(I messed up the title, it's meant to say NDO not 3DO. I keep confusing the 2 still since buying it recently heh) For some reason my NDO projects don't save where I specify when I create a project using the output path parameter. Instead, it goes somewhere in AppData/Roaming. Is there a correct way to save to the right…
Is it possible to create a simple script to make all selected vertices to snap to closest locators. I'm still new to mel scripting. any help is appreciated.
Is there a way to for instance have several MAYA_SHELF_PATH variables? Lets say I would have one shelf stored on a server, and another locally. Do I add another MAYA_SHELF_PATH1, MAYA_SHELF_PATH2, etc? Or do I add more locations in the MAYA_SHELF_PATH somehow? Thanks
@Japhir - magic of google's algorithm at work. It's more relevant than the Public Service ads because it is actually targeting something relevant to your location. They only have so many game related ad providers so at some point they go for the easy local sell.
@another caveman @Justo If you want to use data from other files as instances, you can use "Link" instead of "append". In that case data is only editable in the original file but will updated all linked/instanced versions in other files. You can always convert certain datablocks from linked to local. For example you have…
Yea, seems like this little PC meet up is turning into a much larger, local Seattle game artist gathering, in which case we'll probably not all fit in Shorty's; we may have to switch venues to some other location sometime during the night if it comes to that.
The long and short of it is this... consult your local tax official or an accountant rather than an internet forum because the liabilities and allowances that can actually be charged to a client varies based on the persons geographical location and their respective tax law/s - it's not just a list of 'stuff' that can be…
You are using the world space location but the local rotation when you instantiate the new room. The short answer is that you probably just need to use transform.rotation instead of transform.localRotation. The reason it matters is probably because your RoomSpawnL objects parent is another room and that rooms rotation is…