following that. ditto. a quick sketch to play with a bit of zb4r2 dynamesh blobbing. yanking stuff out from a sphere. not the most adventurous form given that tech but looks like some good fun to be had in the future :
Glad to hear that neox! sounds like alot of fun! keep up the amazing job im sure you guys wont have too much trouble funding your project with the amount of talent you have :)
Started to work with Zbrush though i'm fairly new to sculpting i can say it's so much fun and so amazing. Loving the claybrush! :) Trying to make a weathered and old monolith, the inscription means Endzeit :P
hey guys i have been workin on this character for a while now, on and off because of work. here is the concept art i used: http://browse.deviantart.com/?qh=&se...lveon#/d2oqp3j I have also recorded the whole process from start to finish which can be viewed at http://vimeo.com/user2677260/videos I have had alot of fun…
Working on a character for a university module. Not a character artist, but this has been quite fun! Can't wait to get back to some environment stuff though. View the full thread here: http://www.polycount.com/forum/showthread.php?t=81135
Crappy rock test. Sculpted for about 30-40 minutes. Uv mapped for 30 minutes. Don't ask me why i did a low poly for it :D I'll do an other one soon. Fun stuff..
I just realised that doing small things like this actually more fun than making full characters, you don't get tired of it (10 hours total) and can focus on really important stuff like boobs
Awesome work guys! @Maph I put it on an old model for fun. Should've been a lot better but it looks like Max 2012 decided that uv mapping is for chumps and slows down to a freeze everytime I move a vertex.
First and only gun i made, Tokarev TT 33 started 2 years ago, just for training and fun coz that's not really the kind of thing i do at job. Bit of pinching, and innacuracy. I'm going to redo it :)
Firebert, that looks fantastic. Nick, loving the huts. Fun. I got her posed so I'm calling this finished, sooo sick of looking at this. Good learning experience though, never sculpted anything that high poly before.