Thanks for the feedback James567. I used Zbrush to sculpt it, then meshlab to reduce the polycount. I know I shouldn't really do this for topology reasons, so which is the easiest retopology program to use?
blocked out a few more things, will need to scale some of the details to be better visible and add all the blockout models from max to my zbrush scene.. okay enough for today good night
I guess it depends what art style you're going for. It's too proportional to be Pixar-like, but not proportional enough to be realistic. Here is a material I was working on the past couple days with a new zbrush workflow :)
Jesus Christ Fewes, those are some damn nice formations. How did you sculpt them? Something like the Mudbox feature displacement to sculpt or something? I'm wondering if there's something like that in ZBrush...
sauron i would really look into unwrapping stuff horizontal or in 90 degree turns. everythign is projected under and angle now and painting like that isnt much fun. the pixels gained from having it twisted vs working propperly and straight projection is not worth it in most cases. looking good though nice joshua :D I like…
Need some critic on this medieval banner im working on. I have only sculpted on the fabric yet so how does the wrinkles look? (I could also add that im beginner in zbrush) :poly108:
just a look dev so I can build materials. I think the camera in maya is way better. The last shot is straight outta zbrush the dragon that is. comped background n such. not so thrilled. but getting there.
Heres my new project I'm working on for school. The Hammerburst II Rough Blockout in Max: WIP in ZBrush (some peices in this image are going to be replaced like the middle section of the barrel, and the lower middle section.)
ZBrush timelapse movie crashed on me twice :( ...so only got a turntable for ya. About 2hrs work so far. Jordan Two Delta [ame]http://www.youtube.com/watch?v=8hvR8PrLKb0[/ame]
Rapante - That's a pretty cool UI! Here's a design for a character I'm planning to sculpt in Zbrush. I want to take the urban vinyl/animation maquette style and apply it to something more fantasy-based: Cheers, Nick.