@Justo #1 Using the Add > Image > (Reference or Background) both remain visible in all view modes. If you're talking about importing an actual mesh object and using it as the image background then you'll need to go to Solid display mode and change the settings Color > Texture. For this to work you will also need to load…
@Udjani I definitely will try it out. Currently the chamfer mod in max 2020.2 is seemingly the best out of any DCC app right now. Although I don't mind moving to blender for its other features. @pior Fantastic thank you for the write-up. Handling transformation like that definitely feels more fluid for a 3D app. Anything…
Blender right now is looking extremely impressive. I'm currently a Max user but am willing to give Blender 2.8 a shot simply because of the amount of updates it receives and features it already contains. However I do find it lacking in several areas, although maybe it's because I am unfamiliar with the software and simply…
So how does smoothing/sharp edges work in Blender? For example, I'm attempting to sharpen edges where my UV islands are, to support my hard surface geo; but Blender seems to only be able to smooth EVERYTHING or flatten/harden every face & edge. A previous mesh I worked on, in Blender, I was able to mark edges as sharp, and…
Hi, I need a suggestion for addons for Boolean and for Remesh or quick Retopo for hard surface models (blender 2.8). Not for sci-fi modelling or modelling for games, but mainly for automotive modelling -> quick visualisation and to see some design elements eg - various versions of holes/slats on a fender, gills, some…
I'm creating game assets for both personal and professional work, and I don't need THAT much non-destructivity in my workflow, even with some iterating. Looks a bit excessive to have those kind of features from a workflow point of vew to me. I just work smart, keeping earlier versions of the model saved hidden in a…
Haven't done any real work in Blender yet, but my initial impressions is that I wish the move/scale (and other related tools) would contraint initial movement to one axis by default based on mouse position and screenspace movement, rather than spaghetti around everywhere. The XYZ contraint keys could still be there, but I…
Thanks mate, glad the vids are useful. The thing with hard-surface is that I'll use whatever tools I need to get the bake results I want and as quickly as possible. Bevel shader baking certainly isn't the 'end of high poly modeling'. I'll only use it where it makes sense. I'll also use chamfer/sub-div, or straight…
OK, first thing you should know about Cycles is that you should never, ever use the ambient occlusion node. It basically just adds ambient diffuse light to your render. Here's the basic Cycles shader. It gives you Lambertian diffuse and specularity with no Fresnel response. The Mix factor mixes between the first shader and…
For applying properties to multiple objects you can also right click some properties and pick "apply to selected." There's no "proper" target weld but you can use Alt+M to merge vertices or if you need to weld lots you can activate vertex snapping and use right click and drag tweaking to move vertices onto each other, then…