Smart UV 1.4.0 is here! https://vimeo.com/200336671 FEATURES --------------- * Shortest select path tool now work in all modes. * Select face loop for the uv editor. * A new re-unwrap tool that does not rip apart the selected faces but simply remove distortion. * Tooltips for all the tools inside the preferences. * More…
So I've just discovered another wondrous side of Blender, it's non destructive feature. I thought it would only apply to it's modeling workflow but even while rigging, you can always come back and fix mistakes you made. While binding my mesh, I've just realized there was a flagrant mistake in my topology. I just went into…
@MACHIN3 : well that looks like yet another excellent update ! Having a way to convert dropped-in details into mesh cuts like that will sure be extremely handy. And props for not only creating such a tool but also providing an excellent, ready-to-use trim sheet too. Exciting stuff. I suppose you also have some way to…
thought I would cross-post my feature wish list from blenderartists. Blender is sooo close to being exceptional. It's all these little features on the margin that cause me to go back to modo sometimes. https://youtu.be/6WtwS8UzQ3M Object Creation: Qblocker does a great job of doing what vanilla Blender should do, easily…
I just started to use Blender, previously came from MAX. I'd like to ask the experienced Blender users here what is their workflow when it comes to making changes to "previously applied" mesh edits & modifiers. e.g. - you are modelling a rectangle (3x3x15m) - a bevel is made to 1 of the long edges (3 segments, 5cm radius)…
@MACHIN3 This greasepencil approach seems like the perfect logical culmination for panel line placement. It makes so much sense ! And to an extent it could also be very useful for retopo work, as it seems to produce perfectly aligned strips that could then be used as primary loops. Excellent stuff. I could also imagine it…
im starting to like blender for animation and and i like the tools it has for exporting to source engine. but lack of ngon support and lack of a few tools really kills it for using it as a modeler. I dont leave many ngons or tris in final models but some techniques i use require that i temporally have a ngon to make…
Quick question: if I have an octagonal shape and I want to mirror a design on it to every face, is there a quick way to do it? Usual mirror happens on XYZ axis, so I can get to 4 faces quite easily. My alternative would be to duplicate the face and replace it manually. EDIT: actually, maybe instancing is the faster way,…
@Jarvgrimr Ha, and I happen to love Blender's UV tools, lol. Selecting edge loops/continuous edges is by holding Alt and selecting. When a shared edge of the seam get selected from multiple UV islands, you're having "sync mode" on. Turn it off and then you can select shared edges individually. The disadvantage with sync…
Alright, I'm considering this one as solved, unless there are better solutions. @kio was right - adding those modifiers seemed to fix it for me, albeit partially. If I only added those mods to the HP, the resulting bake had strong gradients that result in unavoidable artifacts: If I add those mods to BOTH HP & LP, the…