Hi, in AssetGen the addon already generates the curvature map, it recreates this old node setup (the new I have posted keeps more details), the script recreates the node setup and import the normal map as linear then it saves the result with an output node with a gamma node at 2.2. Also in the script it's called Generate…
Lots of fantastic stuff happening ! Can't wait to try it all out. - - - - - [Edit] @Linko : Just tried your new tool, it is extremely interesting and also very straightforward, that's great. If that is of any help there is one thing that I think would be very useful. At the moment the tools does : Input : dense model +…
I have an asset containing a series of shapekeys that are set up and named in a specific order, some with custom value ranges (beyond 0 and 100) and certain default values set. I use that asset to develop shapekeys as well as edit vertex normals, paint vertex colors and adjust UVs as needed. There's an identical copy in…
I've started to get a hang of creating hair with haircards. There are few things I'm wondering how to do properly. 1. Amount of hair strands with different transparency levels 2. Best transparency method to use (alpha blend, alpha test (clip), alpha-to-coverage, dithered etc.) 3. Getting a good base hair painted on top of…
@musashidan I tested 2.8 as well and found that the bevel behaves different from 2.7. A profile setting of 0.7 is roughly the same as 0.99 before. Once 2.8 bevel is final, I will test it more in depth to see if that workflow is still valid or not, or even obsolete, due to new features. @FourtyNights I have seen and tried…
Hi, i'm just registered here so maybe I'm late for the party but @ Stromberg90 : there is a box to uncheck in UVsculpt mode in order to smooth the border of the island. Then, if you increase the size of the brush (or dezoom the view), you'll be able to do the relax on all the UV island in one click (use the strength of the…
Great tutorial, I like the idea of the mask blending instead of just using vertex paint. I have a few QOL comments you might find useful. - Try the Subdivide operator instead of adding loopcuts - Adaptive subdivision is still experimental, but usually works very well with displacement maps, might increase performance…
Hello all, Is there a way (or a clever workaround ...) to convert a Face Set from sculpt mode to a sculpt mask ? (This is something I've been hoping to be able to do ever since face sets got introduced but this wasn't possible back then). Any workaround is welcome as long as it doesn't rely on extracting geo. And of course…
Hi all, I believe I've brought up the following earlier but I am still curious about it - and perhaps someone might have an idea on how to get around it. I'd like to find a way to copy the path of a packed texture to the clipboard, even when the path is grayed out and not selectable, like here : Of course I could click the…
Hmm. That's not Blenders tools being limited, its just that you are not used to the shortcuts ;) Everything in Blender can be accessed via menus or buttons afaik. In your example Weight paint or mesh select mode (Ctrl+Tab and depending on context) can be found in the Mode dropdown or on the mesh mode buttons next to the…