I used a very similar method before, but without the data transfer modifier and had a bit of seams. Your solution looks perfect, are you transfering normals?
If you want to do that, just use solidify. Not the modifier, just search solidify when you are in edit mode. Then clean up afterwards (it preserves solidified faces)
Guys, I'm kind of stuck on this... I'm trying to figure out what to do exactly with the subdiv modifier on my models in blender. I've read that you can essentially merge a low poly (no modifier) version and a high poly version (Modifier applied) together in substance painter, then export this mesh. I've tried to find…
Indeed. Similarly or to extrapolate further I think it's also about time Blender's modifier stack receives a well overdue revamp. Over recent months I've invested some time and effort researching native non-destructive techniques, for example the NITROX3D workflow for designers by Chipp Walters was an absolute eye…
Following up on this topic (metaballs, remeshing, SDFs) : what are the options currently available beyond the default metaballs and the remesh modifier ? The remesh modifier could be great, but the fact that it cannot be applied to multiple objects at once makes it hardly usable ... Sure enough there has to be some clever…
All of them work great in full screen. Speedflow does make modifier based modeling very accessible through modals. It's the most general purpose tool of the 3 I'd say. Hardops is more focused on hard surface and has a more targeted toolset, including various sharpening tools. It's also focusing on modifier based modeling,…
@f1r3w4rr10r You mean they "integrated" OpenSubdiv in the modifier and they lost all the perfomance with the new port/modifier? "The threading scheduler is already in master (upcoming 2.82), so the daily builds should already show a better performance. So all the known issues on that are fixed. If the problem persist with…
To dig a little deeper into what @Prime8 mentions, there are a couple ways to go at it. • If you create your hard edges fully procedurally by angle threshold (for instance by setting autosmooth to 30deg), then you can use the same angle threshold in the bevel modifier and naturally the same edges will get beveled. • As…
@wilson66 is there any reason you couldn't use the Screw modifier on the profile shape? Then you could tack on a Curve deformer if you needed the whole thing to twist and turn.