the uv editor has a pivot, its called 2d cursor select the 2d cursor and all your scaling and rotating operations will evolve around it and scaling on one axis isnt really that hard press s for scale and x or y for the axis for your second problem.. yeah... just dont klick there deselect with a (actually a is for select…
Here's Jed's Ultimate Guide to Smoothing a Mesh in Six Easy Steps in Blender 2.73 for Xnormal. Not for anyone in particular, just for posterity really. Step 1: Make your model and layout the UVs. This is the hard part. Here I've just got an ico sphere. Step 2: Select the model in object mode, or go into edit mode and…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…
xrg: then why the hell make the Blender Game Engine? Nobody is asking for Max like smoothing groups - Max users call them smoothing groups, Maya users call them hard and soft edges. Read Dataday's post, it sounds like one of Blender's devs knows this: That's a feature that's existed in most other 3d apps for about 15 years…
Hmm. Well,imo, the simple truth is that for long time blender users, the changes to 2.5 make it much harder to use. The interface has been absolutely destroyed from it's easy to use 2.4x days. And I'm now convinced that it's not just change being hard, it's actual change for the worse. When I first started blender (my…
@Prime8 Yeah mate, Chamfer(Bevel) modifier + Sub-D is an essential part of my hard-surface workflow in Max. I've been testing modeling in Blender 2.80 these last few weeks to see how it stacks up against Max. Max's Chamfer(Bevel) modifier and InsetSG modifier are by far the best I've seen so far for this kind of work. I'm…
Yup, that's been a problem since 2.80 and I also think Blaizer's complaint is justified. It definitely gets worse the more dense the mesh is and the more modifiers are stacked such as mirror and array. It should be a lot more responsive in 2.79. I've gotten used to modeling with the subsurf modifier disabled though and…
Thanks for that. Last time I tried the Preference method, the Maya selection was glitchy. It wouldn't allow me to double click more than one loop. I made a thread about it here and other people experienced the same. Because Max is hard coded to use ALT as de-select, it didn't like it when I assigned Alt+left mouse to…
This is more of general modeling question than a Blender one, but still : - If you want to get the clean, "traditional" highpoly look, you need to add control edges around these boolean parts manually. - However and if your target art style allows it, you could very well keep the razor-sharp look of raw booleans. For these…
yuo can do it with arnold and eevee( see attached), so I a guessing it's not that hard to implement. I can't make it work properly with light path node, comes out a bit weird looking, though it does kind of work With Cycles lights you can add nodes and do some quite creative stuff. There is a workaround so you can turn off…