Anyone know a way to scale all UV islands at once from their own origin? so as to increase distance between them without needing to re-position each one.
Taken from another thread. What do you think of this. Personally, I think it's cool but that will destabilize all the others who took the time to learn the hotkeys and live with them...
You mean like an instance mirror type of thing, or a breaks all the time so you have to constantly delete half your model and re-mirror it type of thing?
hi is it possible to change ui of blender? (i mean been gpl and all that) wonder if someone made more user friendly gui ,not like amiga lightwave ui thanks
@Elarionus I have pretty much same workflow as you, with the exception of Blender replacing both 3ds Max and RizomUV. Since I do all the hard surface HP and LP modeling, or organic LP retopology, and UV unwrapping in Blender. "It can't compete with Maya yet, and it's missing a ton of stuff that you need for game art. It's…
Hey LetterRip, ArtforCode may be a good topic for another thread all on it's own. Seems like a very good potential discussion. Perhaps announce it on CGSociety as well (assuming you haven't)?
Thanks @peris yes, I've tested with all collection objects selected. Same error. I'll keep trying. It's definitely a collections related error as baking single objects works perfectly.
It's not new, it's been there all along, it's just the sold shading, with the flat/studio/matcap shading modes. Edit: I guess it is new, if you have never checked the pre beta releases.
It's funny all the hate the community gets, personally I've got virtually instant support about everything on IRC, it's been the most help I've ever got learning 3d software.
@wilson66 If you mean the new face sets feature then I don't know of a way to export that. Also I did not find any expansive documentation on it. It is fairly new after all.