Put viewport in solid mode, enable xray on lowpoly in object properties, in the N panel enable Hidden Wire under Shading once you've entered edit mode.
I meant objects with non identical topology. I thought it's what Data transfer was designed for . Like Attribute transfer in Maya, Projection modifier in Max or Gator in XSI
I am having a weird problem, if i use shade smooth in an object they look normal in object mode, but the smoothing breaks in edit mode. This cube has no custom normals, no modifiers, is a new cube with a bevel only. This is happening with all meshes, even from older projects. Any ideas on how to fix it? [Not related to the…
Another update for the cloud engine I've been working on. As the results are slowly converging to more acceptable (still refining it though), I can soon start working on better cycles co-operation, i.e. let the objects rendered with cycles catch shadows from clouds. It already works the other way around, clouds themselves…
@"another caveman" @Justo If you want to use data from other files as instances, you can use "Link" instead of "append". In that case data is only editable in the original file but will updated all linked/instanced versions in other files. You can always convert certain datablocks from linked to local. For example you have…
Hello all - What would be the python command to assign a given material (nameofthematerial, already present in the scene so no need to create it) to the currently selected object - or even better, to all currently selected objects ? Preferably as directly compatible with PME. (I've been using various material helper…
You mean like in UE4 when you move something with the move tool and then press Shift to bring the camera along while you're moving the object? Or do you just want to orbit around the object while moving it? Please clarify your use case. As far as I know you can only do viewport navigation while using a tool with the knife…
Assuming that the merging itsself went well, then it might just be some custom vertex normals data that needs to be cleared (near the bottom of the Object Data Properties panel / "green triangle").
Yeah... why did they develop it this way? Surely it makes no sense and is completely counter-productive... Even 3D Max saves the settings of an object until you collapse it into an editable state...
Is there any way to set up hotkeys to add modifiers in edit mode? (not applying). When i set up hotkey for the mirror modifier for instance, it only works on object mode.