I just did a quick test, the user defined properties are embedded in the object. If you merge from one scene to another the data is preserved. So the data is not stored in the scene itself. But I agree, they suck because other script can overwrite that data easily. :/ It should work the same way "custom properties" work…
Some Shadery things i've been doing lately Starting to put together some Post FX to go with my Weather System, Made this wet screen effect last night. Fully parameterized to control speed, no of drips etc, and some condensation. Rain effect using analytic shaders (bugged sprite rotation at the end was me trying to get the…
Not trying to steal @kio's thunder here, but I'm sooo so close to being done with my brush manager for Photoshop. Been working on it for over a year, it's been one of the hardest tool projects I've ever taken on. Will hopefully be doing a beta test this month. Currently targeting CC 2015 and above unless there's…
Wow,thanks a lot for all the details,Zscript looks like a really nice language to learn ! :D Some new stuff about Quick Pipe. In the previous versions you had to go through a pipe's hidden Group to find the path,make it visible,start editing it and doing all the other operations again to get it back to where it was.I've…
Game Asset Generator addon I am starting a standalone addon of my game asset generator tool, it will create an high quality static asset (i mean not optimized for animation) in one click and you will be able to use it in every version of Blender. This tool generate all your LoDs at the desired polycount in tris, envelop…
Flash panels tutorial part 3: packaging your extension 2 ways of packaging: * using extension manager using a .mxi file - for simple in-house deploys * manually - for adobe exchange AND if you want to restrict resizing of your panel Yes, you heard right, setting an inital size for your panel or not allowing to resize your…
Hi everyone, I am working on a collection of scripts for Photoshop that could be used to speed your interaction with the layers palette. The main idea was to make the scripts and use them as keyboard shortcuts. I am putting this here just to see if anyone has the need of this kind of interaction. The scripts are:…
Yes exactly! That's what got me thinking! So in the script there are actually a couple of more things happening. First I'm sending a message with "SendMessage" from 3dsMax in order to create a new floating viewport in UDK. (For this you need to find the toolbar handle and send the proper button press commands and so on)…
Update on my Xnormal Batch tool :) Hadn't touched it in 2months! I'm getting really close to something usable for public :). What's new : - You can set up suffixes and extensions for each file category, used to filter the folders. - All the global settings are saved between sessions (using XML and ini files) - Map Size for…
Well I won't put stuff on Git or alike because the code is messy and many of the plugins are more prototype scripts where all I care is making things work as in quickly done so I can use it as a tool right away. But shoot me a personal message or email, or heck even create a thread with the specific stuff you want - and I…