Wow, that is impressive Klunk. B) When I first saw some of your posts about this, I was wishing I had an easy way to create something like this for a terrain shader I had developed. The shader mixed materials based on vertex color so certain terrain features would require specific vertex placement to retain material…
After some testing I have some feedback, I think the tool is awesome. Tested on Windows 8 x64 Consumer Preview without issues. :) * UI is very responsive, caches images very quickly and is easy to understand * The ImageSets feature is awesome. Some requests I have about it is that after you type a name using enter could…
Awesome, thanks dude! I will have to try that out this weekend. I managed to setup my test App to know if it needs to add/update a blob now, and does so properly. Next I want to do the Transaction thing, and look at adding the new items/updating, and then threading the creation/updating of the blobs as you said. I need to…
Hey Klunk, The outline spline and cookie cutter modifiers look awesome. Are you planning on releasing these or care to share? I briefly looked into making an outline modifier using mcg, however there didn't seem to be any modifier output nodes that output as a spline. These scripts would be super useful to a hardsurface…
Great work going on here as usual, im now breaking my lurker status now that Lego City is about to go gold! But ive finally got around to finishing something ive needed for a while, a script to load in all scripts (mel and python) from a directory into a handy list of buttons without having to deal with the headache of…
Hey Funky! Awesome stuff. I could really use a little support tho if you've got the time/ability to help... having a little bit of difficulty. It'd be great if there were a scroll bar for the high-poly meshes window, as once the path is past a certain length, you can't see the filename. I assumed that because of the…
I thought the same before I tried it, but trust me, it's awesome compared to jsx. It integrates much nicer into PS and feels more like its a part of the application. You don't need the traditional "Adobe Flash". You can do everything in code in an IDE (FlashDevelop). The syntax and structure is not too different from…
I was inspired by this post on gradient mapping http://technical-eden.blogspot.com/2012/01/gradient-mapping-awesome-way-to-get.html so I decided to try it on a shader. I have no idea if this is how gradients would normally be used for shading, but I think it's cool. Gradient shading: The gradient is clamped in the x and y.…
Awesome stuff in here. I support a sticky - though, somebody needs to seriously do something about the page-long string of stickies we have already. It's a bit much. I've been working on a lot of windows tools lately. The most promising is a sort of pie-launcher, very similar to the one in Maya, or Modo. Or if you have a…
Thanks guys! and awesome! haha im glad there are so many xnormal tools floating around, i thought i was crazy for wanting a tool to do what i needed :D haiddasalami, those autopopulating options look handy! And that's an interesting idea to pop in models you have selected in Max/Maya/modo/etc. I dont think it'd be too…