Hey Adam, I actually posted that scene in Divine Rage's thread, which can be downloaded here: http://chrisholden.net/procbuildtest.zip If you look at it, you will notice I followed the documentation damn near exactly, so just looking at the docs will show you about the same thing.…
Felt like trying marmoset so i did a quick and dirty lowpoly/UV of an old sculpt and threw on some base colors: and one fullbody with different lighting and some added texture work: But its alot of fun so now im thinking about going back and making a more optimized/better looking lowpoly and doing the full character. edit:…
Okay so deceided to make a proper project out of this. After good c&c I'm now back at the sculpt, bringing variation in creases and such, adding details.Sshouldn't alter too much of what I have already done on the texture. Sadly as it is my 1st try out in Zb this mesh is collapsed, no way back to go to any lower subs. So…
Davision3D: Great character. The poses and style of the sculpt reminds me of something out of a claymation. ScoobyDoofus: Love this design. Aliens are certainly more fun to sculpt than frowny white guys. xvampire: Some nice soft forms. Maybe push the chin or lower half of the face forward a little more to give the…
Trying to stay away from the big boob/overdetailed chick with this one. In fact it's harder to keep minimal detail and keep it clean. I want to try a cleaner approach, i hate to be stuck with this noisy/detail everywhere look of mine. Anyway, it's challenging but fun. Oh, i forgot, some fan art (because i'm jealous i…
nice bomb :) 100% increased arm movement correctness, also added awesome particle effects to hide some wonky f kurves ^^ Neox cheers its just a piece for fun and learning more about materials f kurves and such. Not really game art but the mesh is pretty low before the displacements kick in :) Also i skipped the weighting…
Thanks guys! I figured no environment art portfolio is complete without some cartoony mushrooms :P I"ll probably make one or two more just for shits and giggles, the shape is so simple but wildly variable in terms of proportion and texture/material there's really a lot of fun possibilities. Makoa, thats a nice study man,…
hiya! So ive decided to attempt to take my concept to 3D which is new for me. im a concept artist so character modeling is new and fun. My character is WOW stylized and about 1200 polys and only about 6 tris. looken forward to some good feedback on here than some other sites my other work has been on. i attached my…
Thought I'd put the clay I bought long ago to good use and took a shot at Left 4 Dead's Tank just for fun, don't even know if I plan to finish it, but it's being good exercise at least. There's tons of mistakes but reference is scarce (I'm looking at the model in the SDK's Model viewer but the normal map looks like shit so…
Well I can't figure out how to make this image a link so you'll have to deal with it :P, just enjoy the image for what it is then http://www.youtube.com/watch?v=DgDKd5xxcY0 Still working on my Skywarp and decided to mess around with an animation...had a lot of fun with it and trust me I know there is tons wrong with…