WIP for my Comicon entry. I tried sculpting folds on the shirt but it looked like crap, does anyone know any good techniques for sculpting folds in Mudbox?
Doing some scene lighting sketches, so i've been blocking out environments to build in unreal. The first one i'm doing is the inside of a cathedral. Here's the WIP of the blocking.
Next step is Mudbox for tweaks to the physique and anatomical detailing. The hair is just a placeholder for now. WIP thread: http://boards.polycount.net/showthread.php?t=69290 Crits welcome, thanks for viewing!
way wip. Got some more detail to punch in. Some proportions (Yeah it's a chunky beast) to play around with and then a quick zbrush-pass. Based on the concept by this guy. http://www.guidokuip.blogspot.com/
got bored... did this... Textures are still wip. The screen is just a quick grab from something else until i finish what i want with my materials / effects for it.
class boredom + listening to job for a cowboy = this dude (still heavy wip) @rollin I like those leg designs, they look functional @crazyfool looking very nice, so fleshy
Perna that's some freaky shit. Nice mat though! Another Venus wip, think I'll start a thread soon. Working on the hands + water still. Lots to do, little time :(
Great stuffs here! Rush to finish my comicon today and see the extended deadline :poly116: here is my beauty shot, find the other on my Game Artisan WIP thread
chaosquack - Thanks dude. konstruct - I most definitely will be tweaking the texture. I meant to say in my original WIP post that the weapon isn't my concept. It's a concept from Warhammer online ;) .