that is one sexy, sexy woman areve! I've never seen boobs modeled in that fashion before, but it seems like it worked for you. Those bicepts irk me with that long space of no edge flow....1 more edge loop would make me feel a lot better, but I don't suppose that's a huge issue. I have no critique :P, she looks great!…
working on improving my (so far non-existent) modeling skills in MAX around 9000 tris right now, i guess will be ok for such a big thing right? really not sure how to texture it cleverly tho, UDK limits to 2048² maps for vehicles, i could use tiling and/or maybe even 2 of those but i´d rather just use a single 8192² lol…
Decided to have ago at the cghub bust competition. Mainly working on realism pieces for my portfolio at the moment, so thought this would be a nice break. Here's blockout stage 1 and 2, decided to go with Bernard from Day of the Tentacle after some quick low poly blockouts. I actually made Bernard a long time ago in real…
re: Sculptris discussion - it is pretty sweet. I have been recording myself working on a character in it... I'm not the best artist at the moment, but it's fun. Here's part one, and some links to the other parts I've recorded so far. [ame]http://www.youtube.com/watch?v=0P3lsj2XFpg[/ame] ^-(awesome)…
Thanks a lot man, much appreciated, especially from someone that worked on the original. These are all great things that i'l be keeping in mind, but as you guessed this is really just a test scene for color as well as modularity. I have about 2 more sets of major props to finish up before i can start doing some actual city…
Phew! Now this is what you call a labour of love... For the past few weeks, I've been working on this 2-D animation. As in... all drawings. And not having any good programs for this, my insane workflow was... Photoshop. All frames done in Photoshop, and then brought into Flash, where I put my minimal knowledge of this…
Very nice, but I'd hate to see all that geometry go to waste :( Check out this quick paintover for some minor improvements :) 1: Cut those faces in half and save 4 tris per leaf, 16 tris for the entire model and 96 tris in your scene, that would save enough tris to put an extra fern in there! 2: With the remaining…
cheers for crits/comments guys, very helpful to hear what ppl think. btw all the pattern work/engravings for this guy are my own designs, apart from this one on the tip of the barrel (thats out of the book which this guy is based on, the dark tower) finished baking up the gun tonight (fuck that was a long evening...) still…
YO Eric! Sweet gun dude!! Looking really tight! I recently made a all star shoe model. and then decided to texture it and make icons out of it. Doing a pack of icons with diferent textures/variations. Icon 1: Converse All Star Red Clean Save link as: http://dl.dropbox.com/u/93793/Icons/Converse_All_Star_Red.ico Looks great…
more to dump :P Little bit more progress on my new Skywarp...getting the high poly moving and starting to understand SubD a bit more, just gotta work on clearing out the edge loops that don't matter, everything in this render comes out to 2 million tris :(...got a lot of cleaning up to do, bleh To show that you can see his…