I don't think it's supposed to be just hard surface models in this thread. It's just that most of the difficult modeling issues are how to make that kind of mesh. here's a page from the wiki you might find useful: https://polycount.com/discussion/80005/face-topology-breakdown-guide/p1
Hello. I am currently creating an air hole in hard surface modeling. I plan to use a subdivision surface. The base of the part where the cover is overhanging (the position of the red circle below) is distorted, and it feels strange when exposed to light. How should I fix this topology?
More geo! but where? Tough corners and I've tried some things but it's rather hard to loop around the entire section (from southwest to northeast) because this is an object that goes from round to more square ish where the hole is. Some help would be appreciated!
What is ndo2? - i'm in 3ds max here by the way. also is isnt as simple as your making out for the top part, i need supporting edges somewhere to make the buttom part where the bolt will go through flat and have hard edges at the side..
So I'm modeling this Lemat rifle. I've got this far. I'm looking for opinion about hardness of the edges. Are they too sharp for baking? I'm also looking for advice about circeled shape, which gave me the most problems, could it be done better?
Hey guys, I was hoping someone could help me out with a shape like this. I'm having a really hard time finding where to put edge loops on this? Particularly, that corner near the base of the object where the 3 sides come together. Thanks
Is this the best way to approach a square inset with hard corners on a cylinder? Or are there any other methods/techniques that produce the same result? I just can't find the other comments with image/.gif solutions regarding about square insets on curved surfaces. Thanks in advance.
this upper image, this is what i got as a base when I apply crease on the hard edges I got a pinching and I don't know how to overcome those (see below): I would be happy if anyone can give me an advice, thank you
You are thinking to hard into it Taco, that is a really simple shape. I did it similar to how Bek described it. If you need to sub-d the model then add your support loops, if you need a low poly then collapse all those edge running down the middle.
nah i need an hard corner there and 90" between lower surface, but without that bug, but when there are 3 edges it destroys my lower surface (i could separate this but isnt there any trick that will solve this? this isnt sharp :/ ant the other one with 3angles smooths badly