Minor Advice needed. (Using Maya v2012) I have 4 ways in mind but i hate trying them all to see which would be quick and give the best result So i ask how would anyone here tackle Modeling the design within the red borders
TychoVII - yeh but now it's reset, let me know if you find it useful:shifty: cedrico - you mean bitmaps screw vimeo? Just watch his edgeflow, that should be enough to recreate in max/maya. If you mean something else or have a specific problem it would help if you posted it :)
@oskarkeo I use Vertex Align Tools for this, the corner align function usually needs to work in chunks or halves of a model. Another option is to use shrink wrap; set up a plane at 45 degrees, wrap the first set of verts to it, then the second half. @MaxHoek Maya doesn't like that corner.
Ah yea, with quad chamfer there is the option to connect out those things. Granted I'm still using Maya at work so I'm just experimenting at night. So far though it's definitely a neat toolset that I'm looking forward to exploring more and seeing how it fits into my pipeline.
Kroma!, I don't think it'd be right to just cap a spherical dome. What ends up happening, if I understand what you're saying, is that maya/max puts a flat surface instead of a curved surface, which is probably why you're seeing those distortions in your geometry when you smooth it. Unless someone else knows a better way,…
Thank you! I've been jumping between maya and max recently and was trying to do this in max but couldn't find the button :( I had also used Softimage (XSI at the time) loads a few years ago. Its funny how you merge programs into one in your head and get lost. The right thing is actually Maya, BUT in my head I see the UI of…
skyground, thank you, yes your exactly right. And a little PS levels as well. sasuki I could tell you in max but I dont know maya so well sorry, here is something I googled that might help http://vcell.ndsu.nodak.edu/~christjo/vcell/Tutorial/tutorial1.htm
Hi, Hoping someone can help me here. I've recently jumped into zBrush sculpting and I'm curious about everyone's workflow. I have created a low poly model inside of Maya and imported it into zBrush. What I'm specifically curious about is how to transfer the high poly sculpt onto the low poly model and how it works with UV…
in maya : create > set > quick select set, then right click in the outliner and hit 'select set members' to fetch back that saved selection. In max you just select stuff, type the desired name in the empty filed in the main toolbar, and it then fills up and becomes a selection dropdpwn. Dunno if it works on components tho.
can somebody please tell me how to add more than 10 edge loops in maya? the insert edge loop tool only lets me go up to 10 and i want 19 :S [ame]http://www.youtube.com/watch?v=b3LdMAqUMnM[/ame] i miss you max