@Kramo Trying applying a TurboSmooth modifier with 0 iterations than add another ontop and see if it fixes the problem, my Max sometimes messes about like that but double stacking TurboSmooth resolves the issue.
Think I've got this looking good now, just thought I'd post an update on it. Cheers for the help on these sort of shapes folks. :) Will take it into ZBrush later and add some creasing, etc. to the leather parts
I'm having difficulty figuring out how to add supporting edges to this so that I can subdiv it. I can probably fake my HP model with a bevel modifier, but at this point I just want to find the solution. I've highlighted the edges that need to remain hard under the subdiv. So far I haven't found a way to add supporting…
Browsing this thread now and again, one thing that sticks out is the unnecessary amount of geo used by the posters with sub-d problems. The sub-d cage or base mesh is best modeled as a very low (as little as is needed to derive the basic form) density mesh. The subdivision algorithm does the rest. Look at the last 2…
Pretty similar to above but im having a few problems maintaining curvature when trying to tighten edges on this mesh. The half cylinder has 16 sides which seemed enough for the detail I wanted to add. Modelling the low poly is easy enough but the problem occurs when tightening the edges. Should i bevel them as i have done…
I jumped straight to 3:10 (soundlessly) and didn't watch any further, so let me know if I'm showing a solution to the wrong part or something. B) 1. Set the cursor to the center of the sphere and add an empty. 2. Add a Mirror Modifier to the sphere, enable Bisect X and set the empty as the Mirror Object. 3. Rotate empty.…
You could just create a simple plane, add enough subdivisions to it and extrude the border edges down. Then you form a nice shape for the lowpoly and collapse the edges that you don´t need to hold shape.
Thanks a lot Lee, I've been anxiously awaiting for him to add them to the Area. By the way, I do believe i share a cube with an associate of yours or your wife named Jeff at Lockheed Martin.
blouskall: Just add more geo to round out your shape. When you have two loops close together like that it will always pinch unless there's a consistent or gradual falloff in the number of loops to their sides.
@sandrokaza There's a couple of detailed write-ups for similar shapes on the previous page of this thread. The basic idea is to use the existing geometry as support loops by placing the intersecting geometry between the existing edge segments on the cylinder walls. There's more than one way to approach modeling this so the…