One option I'd suggest, is to evenly space both edges (...your initial posted image) so that smooth shading is preserved along the body shell side panels, whilst at the same time both vertex points will maintain that corner for the front light cluster. On a side note, a few things I try to keep in mind when especially…
Hey hi everyone, thought this place would be the right one for this question, didnt feel like creating a new subject just for that - tell me if im wrong So I am switching back to Max after a while rolling with Maya, and I can't find anymore the way to isolate your poly/element selection (equivalent to ctrl+1 in maya). Not…
hey guys, I wish you could help me with something in 3ds max/Modo. Its related to hard surface modeling. I want to create my base mesh in 3ds max/Modo and want to achieve consistant resolution in perfect quad shapes on the whole mesh. The reason is to make it sculpt ready. You might be recommending Dynamesh, But I want to…
Hello evereyone! Currently I'm struggleing with a shape in 3ds max. It's a curved shape with square holes in it. I tried million ways to solve it, but it's always pinchy.I watched tons of tutorials about this, but they built these kind of holes in cylinders or on flat surfaces and my shape isn't like that. If i create more…
@Thanez Hello!! Glad to reply my result of your first tip :) so here is my example with the awesome help that you provide me about the boolean operation: I´ve had implement the facet shading and it helps me a lot. I can tell that in your example the final part its scalated in Z axis soo in that part naturally do u have…
Yes it´s more or less correct, but even with the now given geometry you should be fine enough i guess. Here is some kind of step by step: 1.Starting plane :P 2.Inset desired faces 3.deleted 2 polygons and adjusted it(i hope that part is clear enough) 4.Adjust shape(deleted 2 edges which came from the inset) and made new…
Hi, Sorry for bringing up such basic question, but this question has bothered me quite some times. I wonder if it's necessary to add extra support edges to simple but long pieces like the images below? Both seem fine in shaded mode, except the one with extra support edges looks more clean and tight on the edge, and less…
Hello, I have just registered, although i have been visiting this site for a good few months. I am having a issue with a particular area in Sub D Modeling It's cylinder objects and this creasing that appears. I have read through a lot of the pages on here already and have found some suggestions but they are not working.…
Having a bit of trouble on this asset I made a box, and deleted polygons where I needed to, but that leaves me with one sides faces and the asset has no thickness for the interior of it. And it just looks weird. I then tried starting with the box again, but this time outlining the top, and then extruding down, that created…
Evenly distributed geometry is a good habit, imo, for a couple reasons. If you're working with displacement, or you're bringing the object into sculpting softwaer, having stretched polygons will cause you to have to subdivide one or two more times to get the density to cover the details. If it's more evenly distributed you…