Sef, refence. Study anatomy. Or even the SF3 sprite. Jaw is connected wrong, neck is set too far back from the chin (it looks concave there, which isn't healthy), facial structure is random, what the hell is that extrusion under his lower lip? Could a sphere fit in those eyesockets, or anything *near* a sphere? Why is…
Darth- that character is SUPER awesome. AAA work! (except the snake hand) I`d say just symmetry the other arm over. Right now that arm is killing it and it looks like he`s got some sort of weird sock puppet on his arm. You should either put a big heap of extra love into the creature hand, or axe it all together. Just my…
RenderDevil, I think you would really benefit from having some stronger color in your lighting, right now its really harsh and contrasty. the textures are pretty good but those roots add too much visual noise and it makes it hard to discern exactly what is going on. with a little massaging I think this will turn out…
No need for pistols at all, kills the style of the character. A more modern sword or knife, though -- a rapier or dagger that shows more modern construction, would sell the era perfectly without detracting from the concept. Also, soul is right about his silhouette. I get what you were going for, this makes sense with the…
Wait, you only got one reference picture? Mine had a bunch. I had the one you showed plus other like these: http://i65.photobucket.com/albums/h201/VeryKeen/Light_geneator2.jpg http://i65.photobucket.com/albums/h201/VeryKeen/Light_geneator4.jpg But you guy are probably right about the texture, I think I did go overboard.…
@Harry/GCMP: The goal of it is to make everything in max editable and linkable through visual connections. Maya does this through expressions and the connection editor/material editor but max doesnt have that by default. Technically as it stands right now it does work with materials although i would like to make special ui…
MOP, yeah I didn't want to give my character a 'wang' as it would just cause schoolboy sniggers:) that's ace firestarter. you could export the low poly to max , uv then you can actualy bake it in zbrush even if the models are not the same by capturing a mesh and projecting. yeah i think my model need more loops, its less…
Heh, thanks people! And your crits are right Mezz, im weaker with the farside eye, i hesitate and a bit and mess up the distances between the nose - I dont really draw them close enough which throws everything else off balance. Also, im bad at finishing studys, once i've got a likeness and most of the proportions are…
Another small update. Added some of the fine spiral details via photoshop and cb. I was hoping for a bit more of a noisier look so I might further rough it up with some metal scratches and rust from the concept. But that'll come when I start texturing it. Just kept the high poly in there for reference. I also shaved about…
I do i like EQ suggests and imo it really isnt a problem juggling several maps at once, i usually do a single PSD file with 3 folders inside the file, one for specc one for diffuse and one for normal and i just work on them all at once. If i do some scratches in the diffuse i just instantly copy it down to the specc aswell…