[ QUOTE ] It won't let me generate non-square textures. What happens if I try is either it allocates the dimensions I give, but only uses a portion of the map to in effect render out a square map, or it crashes when starting the normal map generation. [/ QUOTE ] Ouch, you're right, gonna solve that for the final version!…
Ouch!, you're right, I think already mentioned the HDR thingy. Was experimenting a few with HDR fullscreen effect but I think just for the emissive will be enough. General fullscreen HDR I think just provokes headaches + epillepsia + God I think need new glasses cuz all is blurred haha! When I play WoW always disable the…
To MoP: Very nice MoP!!!!!!!! Is superüber model! I love dungeon & dragons online! Hey! 2200 alphatris should be wiping your graphics card haha! Alpha sorting is slooooooooooooooooooow. Suggestion: try to separate parts with alpha in other OBJ if ya can. And yep yep I think can change it to rotate around the mass center…
Hi Jog! Thanks a ton for the new wireframe baking option! it's one of these little things that help a lot. Also It would be nice to see the return of multiple bakes at once, even with something very simple when it comes to naming conventions. Like, the user gives a generic name to the bake and the maps get named like…
Hi there! Couple other suggestions : -On the preview/rendering window it would be nice to have the 'close' button at its usual up-right location! I keep looking for it Also the usual minimize/maximize buttons could be here. -An 'open texture' button that simply loads the generated texture with the application it is…
Checking off the tangent space box seems to actually make the gradient an even higher contrast, and I don't really have a programmer to talk to as I'm trying to make static meshes for the upcoming unreal tournament game. Here's the model I made, in the editor they released for RoboBlitz. It gets more obvious if I use…
[ QUOTE ] I'm not 100% sure how to describe this problem, but I'll try. The way that Xnormal "records" the normal colors to the texture, creates rendering errors within the default 3dsmax preview (using DX display of standard materials). Basically I rendered the same object, once in Max with no cage and a numbered ray…
[ QUOTE ] I have a geforce 7600, and the 3d viewer used to work fine for me. I really dont actually use it for anything anymore(use our ingame previewer) but i wanted to just check it to see if the models were even rendering right there.... and it just displays nothing, anyone else have this problem? [/ QUOTE ] Can you see…
Hello, I got turned on to xNormal pretty recently but I've been loving it so far, so first I'd like to offer my many thanks to Santiago for all of the work he has put into what is clearly labor of love. Now for my question (I've looked through the forum and have not found anything about this, so please forgive me if it's…
[ QUOTE ] Every time I use the software the window's fixed size annoys. You've made the window so small that constant scrolling is needed to update the ray distance parameters in the file list. ... It would be very nice to be able to select and edit several file fields simultaneously. [/ QUOTE ] Thanks for the feedback.…