Just wanna throw this out there... seem to be able to overcome these types of problems by turning edges (3ds max) even with 90 degree angles the shading looks correct providing you have enough geometry to allow surrounding edges to flow together or be seperated, whatever's required... ...BUT... a question specific to this…
And what happens if you use a cage? It's hard to measure a good uniform ray distance.... did you measure it using a 3dsmax tape or...? I prefer cages... because it more easy to extrude it until it covers completely the highpoly model. Btw... what's the black wireframe I see in the texture? And what are those black parts on…
Okay so I have a slight issue. So when using a cage that's what I get... I used the Max SMB plugin and followed the tutorial to export with a cage. I check the 3D preview and the model's cage is indeed fine. The same cage gets me a decent result using standard RRT. I have no idea. Also the model that I exported was all…
hey jogshy , i have a question : In 3ds max, you can get the lowpoly model and with the normal map you can bake ambient oclusion from the highpoly detail , its not as accurate as the highpoly source but its pretty good , and useable when you have to deliver stuff fast ( at least in my case ) , do you think you could…
[ QUOTE ] The problem is the mesh is invisible in the 3D viewer when using the default Direct3D9 Graphics Driver, however when using the OpenGL 1.3 driver everything is fine and dandy. [/ QUOTE ] I found a nice bug in the 3.10.0 painting high poly meshes. Perhaps is that. I just uploaded the 3.10.1 with some bugs…
[ QUOTE ] Just got an error, apparently you only support up to 2048 textures? I'm trying to use a 4096x1024 in the 3d preview and it wont let me. [/ QUOTE ] Yep atm max texture is 2048x2048. That's because some old ATI cards only supports 2k x 2k max and I need to maintain the compatibility with all the cards, sorry. Damm…
Im getting a really bad crash here, after using the program for a while, i dont know how long it takes to do this, when i go into 3d viewer it will almost take down my entire system. Its such a hard crash it litterally makes my screen shake, really the video output starts to shake... After a little while it will give me…
I am new to high poly modelling and i am currently working on a vehicle i want in a game, have done a low poly model before. But i have created some high poly objects and im not done, but im just wondering how the workflow/procedures to do the normal mapping? Do you do high poly first then use wrapit to make a low poly…
hey thr, Having some troubles with xnormal and hoping you can help me out. I am trying to bake a normal map but whenever I click the generate map button I now get an error that says " Attempted to read or write protected memory. This is often an indication that other memory is corrupt." What exactly does that mean and how…
hey jogshy , this might sound a tad weird, but could you provide a link for an old version of xnormal ? its just that i really need to use xnormal and this current version is a tad unstabble since i have 4 gigs of ram and dual core and still cant render 2048x2048 with 4x anti alias and also cant render amboc , i know youll…