nice one sama.van. The folds in the shorts look awesome. How bout adding 2 tris per foot to round off the toe area, though? Also, the skin looks somewhat monochromatic. Maybe play around with the hues a bit more.
Austin Healey Sprite Mk 2, ChoroQ style - 112 tris, most of them used to make a negative space and shadow - definitely room to reduce the count. Texture is 32x64. Could probably trade some texture space for polygons by modelling the arches.
slaught, 9skulls: Cheers! Love both your work :) Texture sizes are rather extravagant, considering. 256^2 each for the head and body. UVs are pretty messy at the moment, too (honestly, I just wanted to get to painting :p) bit more:
SEXY!!! dvisionvoid Crits: 1- Take out those extrudes and bevels on his shin.No need to do that with that low a count. 2- rotate his arms 45 degrees so it doesnt look so blocky. Plus its better in a wholelot of ways!
Hmm, good work, reminds me of Diablo 2, but at this size they doesn't look very appropriate. I suppose a more toonish style will go better. Something like Torchlight would be perfect! Anyways, your 3D models are really well done. :)
Working on Ethan from condemned 2 for psp spec's. For some reason, the alpha map for his hair isn't working so I took them off for now. Wanted it to be less than 1000 tri's. Crit's good are bad are always wanted :-)
Took me a while to figure out how to make an animated gif :P I guess it has been that long. Model is sitting at 330 tris, with a 256 texture. Next up is a small piece of land and maybe a soldier or 2, and should be done!
Needed to chill out for a while so i decided to kick back and make the first thing that popped into my head, somehow it was this little dude: ~2 hours 30mins 687 triangles 512x512 map vert colours Hope you like him :)
I see the issue, pretty sure it is the size of the texture. 1) maya doesn't seem to "pixel"render textures that are really small (< 16 pixel) too perfectly for low poly looks 2) Don't do something like X:Y proportions. Try to be 1:1 with your sheet. (at worst 2:1) 3) always use x² don't use a 30X26 128 x 32 32 x 32 the…
first model in many many many moons, close to 2 years since I last even dabbled so I'm quite hesitant to post it. I wouldn't call this finished as the texture at the very least could do with a right proper sharpening up...but that would involve re-mapping it...but that would involve re-modeling it. So after spending a fair…