Vitor: that is really cool! I like how unconventional her whole body and clothing is. Very nice style and good character. However I don't quite understand why her pants' belt line is so low. Seems quite unlikely. But either way it's good, keep it up Snowfly: Awesome colours and the guy is very cool! I got the Flynn vibes…
Likewise - Its coming along. Someone suggested earlier that you increase the size of the grenades... I would suggest the same thing. Also, changing their overall shape would be good too. Are they grenade launcher rounds or actual hand grenades? If hand grenades, I'd suggest looking up fragmentation grenades, if rounds,…
Thanks for all the kind words guys Poop and arshlevon, I'll play around with getting more of a lightsource in there. And b1ll... thanks (big fan of your work) I'll play around with the highlights and shadows... I'm still pretty new to modeling/texturing characters. This'll actually be the first one that'll be finished.…
Chris, wires. Warby, how was that imported in to Source? Seperate meshes each as a static_prop or 1 giant piece? It looks like it might be seperate pieces, which is fine. Either way you need to compile the lighting with better vrad commands. Add -staticproplighting and -staticproppolys to your vrad compiler. The engine…
[ QUOTE ] Hard to tell, a few days of work. Its all epic content, if i had made all the content i put into this map i think it had taken a few months . The UE3 Tutos that come with the Special Edition helped me a lot to get into the editor, if you dont have it here is a very good page with links to a lot of tutos:…
As an addendum to that, here are some thoughs I felt should be added. Now, you did a good job about picking out the hard and soft muscles as individual chunks. Now if you scale your image down as if you were looking from a distance you'll be seeing lots of light and dark spots all over the body. You'd want to go in…
SyaPed, good idea, I see what you mean. That shouldn't be too hard to work in. Although there are only 2 frames between the top of the pull back pose and the fist hitting the ground so it could get tricky, I might have to get creative... Sectaurs, No SLIDING! heh. Quite a few positional keys are based off that foot being…
[ QUOTE ] holy crap my skinning is improving by a shocking amount [/ QUOTE ] it's nearly 2am, and for some reason that comment had more weight for me than most everything I've seen from you on these boards -- probably the most positive remark I've seen you make about your work and that's a good thing, since I know how hard…
OK, I retract my earlier "self-propelled rotating arse in space" comment, SouL Thanks for those pointers. I agree with the majority of them, however what you said about the lower lip harsh edge I'm gonna have to disagree with. Some people have them, some don't - the photo ref I'm working from shows a distinct hard edge…
Thanks very much Japhir, I was finding it hard to start on a level design for my uni assignmnent and even though this isnt getting marked it kind of gives me the feel of the game from just thinking about the character. For example I wasent too sure if the game would be gundgy looking, clean etc but from this im pretty…