It needs.... nippels Really nice work so far. I exspecially digg the face, mind posting some closeups? Oh and that special type of (bodybilder?) bellybutton seems out of place on a orc like that.
Cheers folks. I always suck at modelling feet, seems this one isn't much better. The face is going to get some tweaks too, it's not quite soft enough at the moment, and the silhouette is too angular.
Some great work here guys Update I think I'll call the face and hair done for now and move on to the body. [edit] The body UVs still need a lot of love but its getting there...
looks sweet vitor, id suggest pulling the bottom of the jaw out at mo it looks a bit like a gurning grandad cool if thats what your going for, like the way the face is like an exoskeleton
aniceto, that totally rocks! The slit on the paddle-face looks like it'd be a cool robotic mouth, though I doubt that's what you were going for, that's what popped out to me. Totally sweet!
Lookin' cool Zcubed, I like the Willam Dafoe-ish type face you have going for him. Haven't made much time to work on this guy over recent weeks but here's an update:
Daz: Awesome model, but lips are way pink still and the scar looks like he's got a widdle dirt on his face. That and his nose(tip & nostrils) looks yellowed, like smokers fingers.
Rooster:Cool sloth! I love its face. Some clothing for a character i'm working on (Xaero from Quake 3), I used Zmapper to quickly preview the normal map on the first Sdiv level:
EQ try to use less polygons, right now the face looks edgy and unorganic and thats all because you have too many polys that you cant control properly. Less is more!