I finally finished my latest portfolio piece. It took its time but I learned a lot and I had a blast doing it. More images over on my Artstation, and if you want to see the progress to get here I have a WIP thread over here.
Some sunday practise! Saw this Warhammer skull thing on the games-workshop website, no idea who made the original, sorry, but I just had to try to do a little sculpt of it, still WIP, only really the teeth being remotely done :> https://www.artstation.com/artwork/6a1qJr
Currently working on a Train Scene inspired by my commute and the work of "Makoto Shinkai" inside UE4 My thread can be found here: https://polycount.com/discussion/212629/wip-ue4-subway-train Hopefully, I come around to update it later this day or tomorrow :) Cheers
Working on a super moody Skull Temple, got to sculpt the Skull yet (dreading it) but its coming together, check out the progress thread here: https://polycount.com/discussion/208967/wip-skull-temple#latest Super excited to get feedback to make this as kick-ass as I can!
Great works here as usual. I'm still trying to wrap this face up (hipoly) and then close this project for good! The body is lowpoly (23K tris), the head is a decimated high-poly sculpt. thread: https://polycount.com/discussion/203677/wip-black-diamond-superhero-concept#latest Cheers!
Doing some last light tests in this one based on Nesskain art ( https://www.artstation.com/artwork/DBzwy ) INSTAGRAM : https://www.instagram.com/rrrodreis/ ARTSTATION : https://www.artstation.com/rodreis TWITTER : https://twitter.com/rrrodreis PERSONAL POLYCOUNT…
Vivec fanart, WIP Why does he have different eyes? Because this fanart more based on the early concept arts than later in-game meshes. Used concepts:[spoiler]some concepts, collected by the author of the char (go to the bottom of the page) and the concept with different eyes itself: [/spoiler]
WIP - Demo for my online class week 2 Not finished yet, clothing and hair needs doing still and some tweaks Basemesh was given to me by James Busby at Ten 24 Studios breakdowns here: https://www.artstation.com/artwork/ybybbn Real time asset rendered in Marmoset toolbag
Friendly reminder: Please follow the WAYWO rules listed at the top of the page! I've started working on this environment: The idea was to make something small and quick, but my imagination ran away again and I have to stop myself from increasing the scope further. Check my WiP thread for further updates.
After making some much needed changes to the scene after receiving some feedback last week, I think I'm ready to call the Sanctuary Tomb finished (again). Progress Thread: https://polycount.com/discussion/210238/wip-ue4-sanctuary-tomb#latest Final Breakdown: https://www.artstation.com/artwork/QzVkNB