Hey guys, I would like to get your opinion on what should be my next SD tutorial between these 2 : The "Terrain Maker" substance : https://youtu.be/h05FlB0nV6A The"Rotate Normal Map" substance : https://youtu.be/DZZJlbAmAS8 You can vote here : What should be my next SD tuto ?
More testing! This issue is because of problems both with UE4 and with Substance Designer, I documented the issues for Unreal Engine and Substance designer. I have a high poly model and a low poly model I'm baking with Substance Designer. UE4 being broken If I bake normal map as a png in substance and import it into UE4,…
Hey guys, that's my first post on polycount, long time reader. Taught I would contribute to this thread as I am really enjoying working with Substance. Here are some of my results: All these are generated inside marmoset from the same substance's parameters: This is my result after going through Rogelio's Gnomon tutorial:
http://imgur.com/a/RKEx8 http://imgur.com/a/KruYv another test. The result is just so much nicer with Xnormal bake. Less weird artifacts and stuff. Maybe it is a padding issue, but with physically based shader in Substance you can't change normal intensity... Interestingly, there's no visual difference when baking with or…