Man, it's been a REALLY long time since I've been active, but I might as well make this my come-back post. My Fixomancer here was posted a while back, but I figure I might as well throw her into this thread too. If anyone knows who I need to show her to for the upcoming Borderlands project at Gearbox, that'd be awesome. :D…
Thank you for the kind words. I have a question: With MechKnight, we're shooting for a very 'graphic art', '2d illustrative' look. Although, recently, we've been experimenting with a more complex look to stand out a bit from the crowd and build a unique look for the game. (never mind the environment art just the character…
Hi! I want to share a prop I designed and modelled for my portfolio. It's game ready, you can find more shots of it, including turntable and what not at my artstation profile; https://www.artstation.com/artwork/9mPnxL Here's some lore, hope you enjoy it! Used by adventurers and explorers, this device called ''Leader''…
@wirrexx: To give another perspective then the comments above... I'm currently working on a mobile game where I don't get as much time to work on tileables as Fenyce. I'd have to make a full environment blockout in 1 day (tiny levels) and start blocking out textures the day after that. Lighting and vertex painting comes…
jpegs I think? I just wanted fast reliable compression that would be compatible with everything. should I have taken them lower or left it higher? would .tiff or .png or .targa be worth it? the main texture should probably only be 512 or 1k if it were used in a game, but I think my use of tiling/repeated elements would…