Real News: you can just submit OBJs and Targas and that is it? Is that the truth? "General Submission Requirements For geometry source content, we accept .MA or .OBJ For texture source content, use .PSD or .TGA In order to help keep things organized, please maintain our file structure:* Model source content resides in…
hey guys congrats! a lot of itens from here entered the game about the questions from the last two pages its TRIANGLES, not quads. every engine works with triangles, everytime you see a polygon bugdets is triangles count, not quads.. the engine WILL triagulate you mesh and calculate every vertex no matter the number os…
This is not hard 1. make your SMD, use diffuse texture for real texture name 2. copy your item's original qc file and edit correct directories for example $modelname "items\juggernaut\dota2ready_item_name.mdl" $model "default" "yourSMD.smd" $cdmaterials "models\items\juggernaut" 3.create your vtf/vmt files with vtf edit…
Yeah, hard to imagine any sane artists wanting it this way. I know we normally design things to work with base items as well as existing cosmetics, but the mix-and-match angle feels more disruptive to a design on a hero primarily made from one material. Not impossible, I'm sure, but, definitely a headache I could do…
Like what that fat-cap made? Again I think we are talking about 2 completely different things. Point light maps are for highlights and shadows for your color map. The metalness mask controls the materials color, speculr, and rim light to give it a more metal look to it. What exactly are you trying to do? Maybe a better…
Finished this guy: http://www.polycount.com/forum/showpost.php?p=1788240&postcount=4404 Sadly there were now texture space for blue material on belt. Textures applied to model here are 256px, because I wanted to know how blurry they will be. Hopefully not much blur going on :D Now Madzia will make this ugly texture little…
Man, everyone is doing some awesome stuff. I'm really impressed with the quality level these days. Here's a new DK sword I made, hopefully I'll get something in someday. http://steamcommunity.com/sharedfiles/filedetails/?id=259040489 Side note: they really need to clean up his base item set. There are a ton of…
Thanks Eleryn, though that kinda stinks. Attempted to upload my headpiece into the client; got an error of: "Skeleton Error: can't find joint 59". Seems like I have more than just material issues now. Below is my concept drawing, along with imgur links to the current status (done modeling and rigging).…
there is no need in menthal ray, Nannou. I suggest u to go with this with Vray. U can actually just render it with neutral gray material in vray with light somewhere on top front, and put that awesome bw picture with the overlay 40%, as a composite render pass in PS. And if it will be not in enough, then yea u can use some…
@Baddcog: thanks for the info. It would be nice if all heroes have double sided material enabled :( @G99Factory: IMO it's not that important, however sets that are easy to mix with other sets tend to be more popular, especially with those that have custom ability icons/particles. For example I see lots of people like…