Ya know, the more I think about it and through my own experiments with traditional jiggle bones, I don't think that they actually work inside of DOTA. You got me thinking when you mentioned Naix making use of them, so I de-compiled him to check out his .qc and guess what? No mention of jiggle bones what so ever, and he…
DotaCinema sent out a written to offer to artists, a TL:DR is basically "You make a set, we will advertise it in our videos but want a cut for it " and they go on to list the amount of views they get per video to interest the artist - this is purely marketing, they don't give feedback or anything you're just creating your…
Well, if you follow that thought then not everyone is going to see the item on its best form, since I believe a major percentage of the player base runs the game on low settings. Still, it's pretty common to see people editing some stuff a bit to give some sort of an "edge" and make things more appealing. And since one of…
@heboltz3: You are right! thanks so much for pointing out :) @Vovosunt: Thank you so much! I tried to change her eyes a bit, so it looks more "deeper" than angry :poly136: @ChiZ: Thank you mate! I made it bigger and I really prefer the new result! Btw, I loved your Doom and Lina sets :D @BladeofEvilsBane: Thank you!! I…
okay saw the PA set of the cleavage issue thingy. personally i think is quite funny to see this 2 thing pop out from there XD - I'm not oppose the cleavage showcase on armor thing , in fact i actually like it teehee.(big fan of shunya yamashita's work) - but then normally i like that on female who wear light armor or…
@ Tvidotto Sorry. I have an artists background, so his offer isn't that enticing. Plus, there are enough reference images on the internetz to draw inspiration from. Photoshop has made anyone an artist. I know plenty of working designers that are terrible drawers, but photoshop/illustrator has made it so they can work in…
I've always gone off of the model preview until recently when we got the in-game test and showcase mode. I think that's currently the best way to test, and it is inconsistent. The ways the shaders behave is very different under different light sources/conditions. I try to find a spot on the map that's more neutral and not…
"The human eye is primitive, so the first impression is really important" you said it right SinAmos so why dont you stop blaming the other and learn something about what makes something appealing to the eyes, you choose white as the background of your itens, it amost fade you objects turning it black and swallowing all the…
1 - reddit post - They usually never answer anything on reddit, because if they do any kind of statement it can backfire, like when they mentioned on the first diretide that was a annual event. Imagine if they mention that they plan to release new heroes on the following months?, people may start annoying then with "hey…
sorry this took so long, i just got back from a little vacation to Colorado, its so damn nice there this time of year. @Pale-Face Vlad answered your question pretty accurately, I'm not sure if I can do a much better job answering. All I did was add some mask info to the detail map channel of the texture and DOTA did the…