Why go so angular on that high collar? The bulky polygon-y shape looks really off. Try rounding it up, with more concave shapes. Reworking those frames to make it look lighter won't be a bad idea too. @Tairow: The ingame screens don't do justice to the texture work, try maxing out the graphics before taking them. I really…
Im not a fan of the slit in the top of the head, i dont think it adds much to the silhouette whilst also stealing a lot of attention away from the great stuff on the lower half of the face, whilst also not being particularly interesting due to being oversimiplified and dark/undetailed. I think if you replaced that with…
Yeah, you're right Noors, that seems to be the case. I had shut Dota down, cme back with a new model named the same and it worked in all views. This time rigged only to head, all bones exported.Sure makes trouble shooting tough when and error pops up like that and you keep trying to fix it, but it's not even a problem…
You can replace only the parts of the mesh Valve has broken up and specified as replaceable. I suggest getting downloading the source files or looking through HLMV to see which ones. Some slots are additive, on a case-by-case basis between the heroes (i.e. Kunkka has back and neck slots that are unused by default). In the…
Hi everyone, thanks for helping last time. this time i face another issue, as u see the picture below im making a cloth beside PA's left leg, the cloth appear so solid. can any link me a tut or video to make the cloth softer. I refered to this TuT https://www.youtube.com/watch?v=snbsdu57QDA but it doesnt work much…
Thanks for the help, it was definitely my missing faces between my high and low poly's and disconnected geometry causing xnormal to screw up. I already found a work-around but I'll be trying to do my normals in zbrush next time for sure. Also, thanks for the tip for making lod1's by keeping the edges as is and only…
Her face is normally pretty cute/normal, but if I look at that I would even be tarrified... Great artwork though.. Some progress on a weapon I'm working on with doubleleaf! It's for Elder Titan. I've almost finished my warrunner weapon as well, but I was thinking of waiting to have 2 or 3 weapons ready and put them on the…
there is two different smooth in 3d the mesh smooth and the normal smooth mesh smooth is hw you divide you poligon in smaller poligons, so a quad becomes 4 quads, then 16, then... when you smooth the normals you mantain the number of polygons and reduce the number of vertex normals each vertex has at least one normal, if…
not really to oppose you or what, just wonder why you put "face" element in razor's armor and weapon? since original razor pretty much looks like in a knight armor (without leg)... also check back my previous modified comment :P btw, i like how you design the skirt. (though that is kinda reminds me the WC3 lich, which…
Hi everyone, im new here and im also new to Blender 3D modeling. I face a problem which i work on an object and got it done but i dont how to put it to the bone or whatever it called..(i import the smd to dota workshop but weapon did not appear) here is the picture image hosting sites and i wonder how to replace this…