So, I've read and looked at most of your comments. I actually commented on some of your submissions on the workshop pages before I found this forum. Zip- when you compiled your set, did each piece represent an item or is everything just one model? I'm working on a complete set and I don't want to waste the time of the…
Rough Undying ward sketch/wip Will be modelled asap, hence i shall update. Having doubts about the darkblue vs a desaturated green zombie color scheme :3 I guess I have to stick with the default color pallete. Also, is the hand thing relevant in the Dota universe? (I'm guessing that such a thing is used in the…
hey kite I ninja'ed you :D yeah I dl'ed models from the dota page. I hate decompiling :D Everytime is a fresh start and I can never find the correct path to place the decompiler, etc.. and it takes forever to get the right folder. TF2 has like 7 folders that closely match the decompiler instructions but NONE that exactly…
I'd love some help with my juggernaut wraps from someone more experienced. My current rigging works well in his default positions: etc. But I have giant problems when he enters his "Odachi" stance. This stance looks bizarre up close and I'm not even sure if the bones being moved have enough influence to cover what they're…
How do you like it to be handled? You do realise that there's a really small resource dedicated to the workshop and the detailed feedback is a long and time consuming process that will only lead to the futureexpectations of the critique and feeling that the item was good enough, just Valve was too lazy to comment. People…
Thanks vlad, and others for their suggestions, it was definitely a conflict between the glow on the detail map and self-illumination. Strange how they have both of those maxed out at pure white on the default eyes/orbs etc, I guess it doesn't cause problems because they're a flat texture instead of on their own geometry?…
INCOMING MODEL REWORK: Updated based on various feedback suggestions etc. Slimmed the sides, reworked the texture. Changed the designs on the side and shortened the outrageously wide noseguard that use to cover Enchantress' outrageously wide nose. Added a proper normal map. Anything other suggestions before I update the…
If it relies so much on the metal mask, wouldn't that make it more of a metal dragon? Why change it the nature of the dragon? If its the scales, it should be more like scales instead. I'm just saying that the metal in the dragon would probably make it strange. A cool idea would be if you put morphing DK armor on the…
[ame="http://www.youtube.com/watch?v=FuJNZuuV6-c"]http://www.youtube.com/watch?v=FuJNZuuV6-c[/ame] Guys, I did it. I got cloth working in the live client, and in a submit-able form! Obviously the actual numbers need work, but I'm just excited! All that's left to crack is the particle attachment points. FLASH EDIT: Just a…
Well i have created a MDL and textures for my dota 2 item. I put the items texture and model in the folders specified by the site and made sure the four textures shared the correct suffix imperialGauntlet_color, imperialGauntlet_mask1 and etc. when i try to submit it in to dota 2 workshop it gives me the error "texture…