why you so goood?TELL ME!) also i love 2 and 4 the most : because of lighting contrast, story that they tells and im inloved when riot team makes static characters and dynamic vfx - and 2,4 looks exactly that way
http://www.linkedin.com/in/thelebaron heres mine! also guys, im currently working at a small vfx company for documentary, think I should leave in class projects/mod work(for games) on linkedin/my resume or remove that stuff and only professional works?
Tumerboy: agreed. They have some more crazy VFX shots, which is awesome. That may make it seem a bit more over-the-top than the older films, but I have high hopes. Then again,I'd follow Harisson Ford into straight into hell.
I thought it was fine but I´m curious, why make a demo reel for modeling tho? I think you really only need those for animation and vfx where things are moving.
Hi, Just like we have promised, we start our Challenge! Cebas sponsored Render and VFX Challenge: "Dark Side" http://3dtutorials.net/challenges/challenge-1-dark-side
here's my input! unfinished project, Slipsius is rigging him at the moment, and the other Lee is working on VFX once the rig is ready, then we can do a final scene: [VEROLD]51d184e199c37802000002c1[/VEROLD]
slightly related, here is an interesting read on camera tracking texture maps http://blog.duber.cz/misc/custom-uv-and-tracking-maps-for-vfx-professionals closer related,- the unit maps of Zelda the Windwaker:
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